>>57897071i think that's fine.
pvp is a long-term goal to hypothetically strive for, even if you never actually end up getting around to it. that's how it is in most MMOs.
showdown is generally better for your competitive pokemon pvp fix than anywhere else anyways (more players, more formats, more convenient)
pokemmo is more for people who liked the cartridge games. the problem with the cartridge games is they feel empty and boring in retrospect. turning them into an MMO fixes that.
a big part of MMOs is socialization, but also progress in MMOs "feels more meaningful" than progress in single player games.
in the official pokemon games, everyone just injects. what is even the point of shiny hunting or collecting or whatever on cartridge, the gameplay loop you're "supposed to do", when everyone just injects anyways. any time put into those games feels meaningless.
pokemmo is older than XY but unlike the 3DS online which has been shut down (and was always riddled with hacks anyways), pokemmo is still going.
the pokemon experience is simply better encapsulated as an MMO.
game freak / nintendo / tpc have never provided a good a multiplayer experience. pokemon itself was a good idea, but in many senses wasted potential. fan projects rectify that.