>>59016782>>59017059Why do I need to enter a battle to use Aromatherapy, or Purify (which actually can't be used 99% of the time because every battle is a 1v1 any ways)? Don't you think it'd be much better to have the choice for a dedicated support Pokemon that keeps your team topped up with the limited resources it provides at the expense of one of your offensive team slots? Nah, don't worry about that, there's always an infinite supply of healing items using your infinite stack of cash, the Pokemon Centre always being a short trip away if you're scared of the big bad Zubat's Wing Attack taking out your starter 20 levels above it and a permanent "Remove this" button on your Pokemon for any roadblock that serves no other real purpose. What if I went to an ice cavern and have my Pokemon's fire type move melt something that creates a shortcut or uncovers an item as a little reward for team variety? Why do you need the game to spell it out for you by forcing a shitty hindrance on you which you'd otherwise never consider because if you had a functional brain you'd realise there's no real point? Why can't the games be made harder to stop the player with an actual challenge that makes them take a step back and assess their current team instead of an insignificant limitation which rips engagement away from the player? People don't see a Rock Smash tile and go "Ooh man what a mentally tasking and skilful obstacle I must overcome! Getting rid of a good move was worth this enticing gameplay experience!". They see it, get annoyed and press the A button to clear it because it's that fucking simple.
You're a lost troglodyte who needs the game to slap you in the face to consider the concept of creating a balanced party. You're so fucking stupid that you need the game to hold your hand, tell you "This is the HM Tile! You know what to do here, right?" and pat yourself on the back for carrying out the most insultingly easy tasks that literal toddlers scoffed at for being dumb.