>>58337495You could replace the 100 coins in each stage of Super Mario 64 with 100 stars, each one sends you out of the level as Mario does his pose. The game now has 1600+ stars. Is it better? No, it's now bloated because none of those stars have intelligent design behind them befitting any of the original stars, and the game also now kicks you out every time you collect one, you're going to spend probably a bare minimum of 1000 minutes just entering and exiting levels and going through the animations.
Kalos putting 15 Pokémon per route and hardly doing anything interesting with them is boring. I want to engage with the game's mechanics. Why would they remove the Poké Radar's secondary function of finding hidden new Pokémon? They could have easily turned 20 of the available lines in the Kalos Pokédex into Poké Radar-exclusive finds. They could have integrated day and night Pokémon too, why is it that only Gen II, IV, and the Alola games do this? When it was removed in Gen III, people considered it a downgrade brought on by either rushed development or the GBA's poor barely visible screen. Meanwhile it was in Diamond and Pearl, which Masuda said was developed with the intention of being the ultimate Pokémon game. Alola has it just because they're Sun and Moon. Most of the other games only have it as an aesthetic thing, make it matter.
Give me Rock Smash encounters, do something like special Whirlpool encounters, do regional music, do Pokémon hiding in trees, do periodic swarms. Kalos has the standard grass, surfing, caves, and fishing, and it added hordes and flower patches. And I don't care if 250 Pokémon in the Kalos Pokédex get moved to being in the post-game, it could really use it, and I don't want 20 different counters for each Gym anyway. Making Machop a trade in Goldenrod City to take on Whitney is smart and rewards effort and exploration. Putting wild Machop and Mankey on Route 34 and rewarding the player with an early game Tyrogue is lame.