This was certainly a game
>The Good-The visuals were (mostly) good, as per usual with the gen 5 styled spic games
-The music was also alright for the most part.
>The Neutral-The story is basically nonexistent for most of the game, and when it IS there, it's usually really boring.
-This isn't helped by there not really being that much sidequests and whatnot, most of your time is just going from point A to point B, fighting a gym leader or evil team faggot, and then repeating the process.
>The Bad-The translation is really, REALLY rough, especially the UI, moves, items and whatnot. I don't know what happened here, but there's so many instances of a move or item having the wrong name/description that I can't just handwave it away as a couple of errors. I don't care as much about the story translation being kinda rough at points, but constantly seeing shit like "faggot used Gust!" and it turns out to be Hurricane, or "faggot used Focus Blast!" and it turned out to be Flash Cannon, and so on and on and on and on...
-The route situation was also pretty bad. There really doesn't need to be nearly 40 routes. And combine this with the map being...unreliable at times (a lot), and it makes traversing and trying to find where to go annoying at times. The only reason I'm not seething over this a lot more is thanks to there being a lot of healing points on all of the routes making traversing them a good bit more bearable.
-Speaking on finding where to go, the game is really bad at telling you at points. There's multiple times where you only get one unrepeatable line telling you where to go, and skimming over the location or just forgetting usually means flailing around to try and happen across story
or opening rpg maker to read the location again.
>ConclusionWhile I don't hate the game, there's a lot of issues with it, and it'd take a lot of effort to fix all of them. Hopefully Unbreakable ties is good at least.
>>56414755>>56414816Thanks bros