>>57811518First, Unova’s linearity gets flak. The region’s routes and story progression are pretty straightforward, almost like a hallway simulator. Compared to regions like Sinnoh or Hoenn, which offer more open-ended exploration with branching paths or optional areas, Unova can feel like it’s holding your hand too much. You’re funneled from one gym to the next with little room to wander off the beaten path early on. For players who love freedom, this can make Unova feel restrictive.
Second, the Pokédex. Unova went bold by introducing 156 new Pokémon and locking you into using only them until the post-game in Black and White. While this fresh start was exciting for some, others found the selection hit-or-miss. For every fan-favorite like Hydreigon or Chandelure, there’s a Trubbish or Stunfisk that gets roasted for uninspired design. Critics argue that Unova’s roster leans too heavily on replacing older Pokémon archetypes (like Woobat for Zubat) rather than feeling wholly original, which can make it less memorable than, say, Kanto’s iconic lineup.
Third, the story. Unova’s narrative, centered on Team Plasma and the morality of Pokémon training, is ambitious and one of the series’ deeper plots. But some players find it heavy-handed or preachy, with N’s constant philosophizing feeling like it’s trying too hard to be profound. Compared to later regions like Alola, where the story integrates more naturally with the world, Unova’s can feel like it’s shouting its themes at you.