>>46461074>Gen 1Highly replayable. So many different routes, and Pokemon availability explodes after you get cut and if you can transfer in a drink for the guards.
>Gen 2A much more cohesive design for the world, and so many secrets in it. Every time I play I find more hidden items I never found. It's also one of the only Pokemon games to actually feel like a challenge since the leveling curve is so low.
>Gen 3Hoenn is just so fucking big. Even if at least a third is water, there is just so much to see and do every time. Breeding for contests/facilities/etc. Emerald is a game full to bursting.
>Gen 4The refinement of the first 3. The move split was needed. Sinnoh carries over a lot of what Hoenn has in features, and bring the cohesion from Johto. It's not perfect, with having 2 Pokemon exclusively for just exploration, but it's a great blend.
>Gen 5They started trying with characters and it worked. B/W has incredible character stories, and B/W2 is a celebration of "people who want to play Pokemon." It's another game full of just shit to do for hours on end.
>Gen 6Gen 6 is my least favorite because I feel it got shafted, not by any fault of it's own. X and Y are my favorite games to replay because of the sheer variety of Pokemon and moves available. There's so much missing in these games, but what is here I think is very pretty. Also, the music is something I slept on for a while. It's all very good.
>Gen 7Alola got the treatment Kalos should have. Polished to a sheen. Taking the character strength from Unova and applying it to a game that shakes up the formula enough to feel fresh. A region that is one of the smallest around, but very meticulously designed. USUM kind of ruin the character bit, but I really love the Rainbow Rocket episode. It's silly and fun.
>Gen 8This was a game certainly made for people to get into the vgc. Raids and other mechanics hand out good pokemon. Makes it easy to get online and just play.