>>58527124Everything except the catching. PLA was essentially a third person shooter except with catching pokemon. The battle system is barebones, the battling is almost nonexistent and the areas are pretty to look at but wide open and empty outside of pokemon, i’d say it appeals more to the survival crafting open world sort of player.
PLZA while having less variety in terms of enviroment aesthetic as its literally all on one city as opposed to several different zones, is a lot more labyrinthe like so it appeals more to the type of person that likes to explore to find every hidden nook and cranny and also find rare items there as a reward which is far more akin to the way pokemon originally designed its maps. The battling is miles better it was the clear focus of ZA, its also a breath of fresh air from the original system not really better but distinct from it, basically its own unique thing. Its not really a perfect game theres a lot to improve but it is hella a step in the right direction I truly hope they keep this battle system for future entries because the one thing that made PLA mid for me was the fact that there was basically no battles, I was basically playing a mid survival crafting open world open world third person shooter with a little bit of rpg sprinkled in and I don’t even like that genre.
I mean don’t take it as me saying PLA was shit, its mostly that it wasn’t really what I wanted, I prefer the dungeon-like design of gen 1-4 maps and the catching while interesting is definitely the entire focus instead of being balanced with the battling aspect you reach a point in that game were you basically stopped battling and focused on doing backthrows on wild pokemon.
All that being said I think both are worth playing, PLA just has next to no replayability. PLZA at least feels like a game I’d come back to from time to time either to grind the infinite royale or do ranked battles or even just start a new game.