>>42053714I don't have the screenshot of the dataminer's twitter post handy, but either they're as dumb as yawnfag and think loading in the same mesh with a different texture makes it a whole different model, unlikely given they know enough about games to be datamining in the first place, or Game Freak made two separate packages containing mesh, skeleton, textures, normals, ect and possibly the animations themselves for every single pokemon in the game. Now, I've never developed for switch before, but especially these days consoles are just low spec pre-built computers running a locked down os with some custom architecture. So depending on how cartridge rom is accessed by the switch it is possible it's more efficient to waste the space with duplicate data in exchange for faster load times by only reading from one location in memory at a time, but considering the speed of modern nand flash memory which is what basically everything that isn't a hard drive uses these days, that's either a hold-over from older platforms with slower random read speeds or they actually don't know how to separate their assets and use an if statement to determine which textures to use with a given model. I'm guessing after working on the 3ds and the ds before that it's the former, but that might just be the optimist in me.