>Bait-N-Switch
>Dark
>"The user examines the opponent, then strikes. It never misses."
>Attack has lower priority but never misses
>90/---
>Phys
Basically, a buff to never-miss moves.
>Slush Throw
>Ice
>"The user hurls some cold slush at the opponent. Deals Water-Type damage."
>Attack's STAB is counted as Ice-Type, but damage is counted as Water-Type.
>70/---
>Spec
Think of how this could work by using other types. This one's an example that doesn't use existing moves as a base. (Muddy Water, Scald, etc).
Also, I'll contribute an item.
>Mint Pouch
>Held
>"A pouch of refreshing herbs that can awaken anything."
>Halves the sleeping counter, whether sleeping was induced by self or the opponent.