[9 / 1 / ?]
Quoted By: >>11727208 >>11727218
Right, so this is for an in-game White 2 run.
I've got an adamant Hitmonchan that I'd like to put a couple of elemental punches on to because I didn't do it while levelling up. Unfortunately, doing so is going to inevitably get rid of something hard-hitting.
So /vp/oreons, what should I be getting rid of in exchange for Fire/Ice/Thunder Punch?
Close Combat- Perfect Accuracy, solid power but lowers defence
Focus Punch- Perfect Accuracy, already awesome power is boosted by Iron Fist, can be foiled pretty easily.
Hi Jump Kick- No drawsbacks in terms of stats, but huge recoil damage if it misses.
So, what should I do?
I've got an adamant Hitmonchan that I'd like to put a couple of elemental punches on to because I didn't do it while levelling up. Unfortunately, doing so is going to inevitably get rid of something hard-hitting.
So /vp/oreons, what should I be getting rid of in exchange for Fire/Ice/Thunder Punch?
Close Combat- Perfect Accuracy, solid power but lowers defence
Focus Punch- Perfect Accuracy, already awesome power is boosted by Iron Fist, can be foiled pretty easily.
Hi Jump Kick- No drawsbacks in terms of stats, but huge recoil damage if it misses.
So, what should I do?