>>11775508I'm not talking about tutorials, I'm talking about the gameplay itself. Let me compare.
Explorers:
- Traps were permanent unless you used a Trapbust orb. You could step on them multiple times and fuck yourself over.
- Hunger existed and you had to plan, at least a little, around it. Getting stuck in one place (to battle or getting lost or something) and having your hunger down was dangerous.
- Each Pokemon had its own IQ group, meaning some Pokemon had advantages over others despite having the same moves or type. Charizard is a great Pokemon, but since Ninetales can learn an IQ skill to give you a full map layout for each floor, Ninetales is potentially a better choice.
- Bosses might be easy to cheese with Sleep Seeds or whatnot, but at least they didn't let you use shit like Foe-Fear orbs or whatever.
- Your HP doesn't regenerate very fast at the beginning, meaning you need to bring along healing items in case you get badly wounded. Even when you're at level 100 and finally regaining 1 or 2 HP every step or so, you still need to bring healing items along in case something hits you for huge damage.
Gates:
- Traps break once you step on them and they aren't particularly harmful or dangerous, reducing the need to be careful in dungeons.
- Hunger is gone, removing the need to plan around it.
- IQ is now basically powerups that apply to all characters, essentially making what Pokemon you choose to bring along nothing more than a cosmetic choice aside from type matchup, which can easily be circumvented.
- You can use Wonder orbs on Bosses, thus destroying any possible challenge or difficulty they could offer.
- Your HP regenerates lightning fast, even when you literally begin the game, reducing any real need to bring along healing items since you can just walk through a hallway and you're right back to full health.