>>11794957Every single one of those except DW, snow and I guess marsh is present in Hoenn. On top of that, it also has an abandoned ship, ash routes, JUNGLE and UNDER-water areas.
Also, you are totally buffing the numbers. The ONE volcano is an irritating post-game area, and the Desert (If you are talking about Route 228, had to bulbapedia that shit just to know what desert you could possibly be talking about) is ONE POST-game ROUTE. And even calling it a desert is paying it a massive compliment, it's more like a sandy route. Those are hardly indicative of the diversity of the Sinnoh region, nor the majority of what you'll be trudging through pre-league (Which is snow, mud and cave)
Compare that to Hoenn's Volcano, which has a central part in the story, has an explorable inside, outside and crater, is connected to hot springs and surrounded by routes that are covered with perpetual falling ash. Just as Hoenn's desert is, first of all an actual desert, but also integrated into the story and the region, not a throwaway route.
>cities with varied motiffs, etc.Which Pokemon game DOESN'T have cities with different motifs? They all do, the real test is how they compare to each other. I'm surprised you even invited this comparison because Hoenn absolutely demolishes Sinnoh. Pretty much all of Sinnoh's cities have generic houses w/environmental flairs as well as the mandatory "big modern city" that is in every game. Hoenn on the other hand has a city on the side of a volcano with hot springs, a city in the heart of the jungle whose inhabitants live in treehouses connected by arboreal walkways, a city carved entirely out of the white rock of an oceanic crater, and a floating city that stays up on fuckin' logs. Sinnoh has not a single city that is as interesting as even one of those.
I could go on to Unova, but I don't give it so much stick for that since we expect each generation to be better than the last. But losing so bad to the PREVIOUS generation is embarassing.