Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.11797506 View ViewReplyOriginalReport
Welcome to Spheal's Make-a-move general!
>Siege
>Normal, status
>Raises every stat, and that pokemon can no longer switch out. Its effect still works after you're sieged once

>Infest
>Bug, status
>Badly poisons the opponent, even if they're poison or steel typed. 90% accuracy. Given almost exclusively to bugs

>Hivemind
>Bug, physical
>Bug-type Outrage

>Icicles
>Ice
>Does ice damage on entry. Can be stacked. Flying types stronk

>Karma beam
>Psychic, special
>-1 priority, 100% accuracy, 150 BP.

>Lava pulse
>Fire, special
>60 BP, 20% chance to poison

>Malice
>Dark, physical
>+1 priority, 100 BP. Fails if the opponent isn't a higher level

>Gale strike
>Flying, physical
>20 BP, 100% accuracy. Clears weather, removes hazards on both sides

>Tornado
>Flying, special
>90 BP, 85% accuracy, 20% chance to confuse

>Corrode
>Poison, physical
>75 BP, 100% accuracy. Ignores weaknesses, resistances, and immunities

Stolen from other threads:

>Hit and run
>Dark, physical
>Dark-type U-turn

>Hot coals
>Fire
>Fire type stealth rocks (or burn on entry for retarded folk)

To post in this thread, you have to follow these rules. Or if you want to be a bitch-ass faggot you could do the opposite to an extreme and comical extent and then stroke your dick about it

1. Don't come up with a move based on its use in the game and then give it a stupid name/not give it a fitting concept
>e.g. Rock priority move, "rock racer"
2. If you're going to have one move have multiple effects, it better be fucking good and not more extreme than fire fang
>e.g. Three turns of consecutive use, 10% chance to confuse 15% chance to burn, clears weather, and the next turn water moves get STAB
3. Keep that shit 12 letters or under
>e.g. le edgy punch