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Quoted By: >>11797627 >>11798876
Welcome to Spheal's Make-a-move general!
>Siege
>Normal, status
>Raises every stat, and that pokemon can no longer switch out. Its effect still works after you're sieged once
>Infest
>Bug, status
>Badly poisons the opponent, even if they're poison or steel typed. 90% accuracy. Given almost exclusively to bugs
>Hivemind
>Bug, physical
>Bug-type Outrage
>Icicles
>Ice
>Does ice damage on entry. Can be stacked. Flying types stronk
>Karma beam
>Psychic, special
>-1 priority, 100% accuracy, 150 BP.
>Lava pulse
>Fire, special
>60 BP, 20% chance to poison
>Malice
>Dark, physical
>+1 priority, 100 BP. Fails if the opponent isn't a higher level
>Gale strike
>Flying, physical
>20 BP, 100% accuracy. Clears weather, removes hazards on both sides
>Tornado
>Flying, special
>90 BP, 85% accuracy, 20% chance to confuse
>Corrode
>Poison, physical
>75 BP, 100% accuracy. Ignores weaknesses, resistances, and immunities
Stolen from other threads:
>Hit and run
>Dark, physical
>Dark-type U-turn
>Hot coals
>Fire
>Fire type stealth rocks (or burn on entry for retarded folk)
To post in this thread, you have to follow these rules. Or if you want to be a bitch-ass faggot you could do the opposite to an extreme and comical extent and then stroke your dick about it
1. Don't come up with a move based on its use in the game and then give it a stupid name/not give it a fitting concept
>e.g. Rock priority move, "rock racer"
2. If you're going to have one move have multiple effects, it better be fucking good and not more extreme than fire fang
>e.g. Three turns of consecutive use, 10% chance to confuse 15% chance to burn, clears weather, and the next turn water moves get STAB
3. Keep that shit 12 letters or under
>e.g. le edgy punch
>Siege
>Normal, status
>Raises every stat, and that pokemon can no longer switch out. Its effect still works after you're sieged once
>Infest
>Bug, status
>Badly poisons the opponent, even if they're poison or steel typed. 90% accuracy. Given almost exclusively to bugs
>Hivemind
>Bug, physical
>Bug-type Outrage
>Icicles
>Ice
>Does ice damage on entry. Can be stacked. Flying types stronk
>Karma beam
>Psychic, special
>-1 priority, 100% accuracy, 150 BP.
>Lava pulse
>Fire, special
>60 BP, 20% chance to poison
>Malice
>Dark, physical
>+1 priority, 100 BP. Fails if the opponent isn't a higher level
>Gale strike
>Flying, physical
>20 BP, 100% accuracy. Clears weather, removes hazards on both sides
>Tornado
>Flying, special
>90 BP, 85% accuracy, 20% chance to confuse
>Corrode
>Poison, physical
>75 BP, 100% accuracy. Ignores weaknesses, resistances, and immunities
Stolen from other threads:
>Hit and run
>Dark, physical
>Dark-type U-turn
>Hot coals
>Fire
>Fire type stealth rocks (or burn on entry for retarded folk)
To post in this thread, you have to follow these rules. Or if you want to be a bitch-ass faggot you could do the opposite to an extreme and comical extent and then stroke your dick about it
1. Don't come up with a move based on its use in the game and then give it a stupid name/not give it a fitting concept
>e.g. Rock priority move, "rock racer"
2. If you're going to have one move have multiple effects, it better be fucking good and not more extreme than fire fang
>e.g. Three turns of consecutive use, 10% chance to confuse 15% chance to burn, clears weather, and the next turn water moves get STAB
3. Keep that shit 12 letters or under
>e.g. le edgy punch