So after that unexpected double protect shitstorm, I'm sure you've all seen this team. It's working fairly well for me, but there are a few things that I would like an outside opinion on. Any advice from other nu players would be appreciated.
Armaldo (F) @ Lum Berry
Trait: Battle Armor
EVs: 128 HP / 252 Atk / 4 Def / 124 Spd
Adamant Nature
- Rapid Spin
- Stone Edge
- X-Scissor
- Swords Dance
Braviary (M) @ Leftovers
Trait: Defiant
EVs: 252 HP / 192 SDef / 64 Spd
Careful Nature
- Brave Bird
- Roost
- Substitute
- Bulk Up
Pinsir (F) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- X-Scissor
Bastiodon @ Leftovers
Trait: Sturdy
EVs: 252 HP / 56 Def / 200 SDef
Calm Nature
IVs: 30 Atk / 30 SAtk
- Protect
- Roar
- Toxic
- Fire Blast
Ampharos (F) @ Leftovers
Trait: Static
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Thunder Wave
- Heal Bell
- Cotton Guard
- Thunderbolt
Miltank (F) @ Life Orb
Trait: Scrappy
EVs: 240 HP / 84 Def / 184 Spd
Jolly Nature
- Stealth Rock
- Body Slam
- Milk Drink
- Curse
Braviary is a nice fighting check to have, but it hasn't been pulling it's weight much, and because it's only recovery is from lefties and roost, it ends up having to decide between healing and taking a SE hit and healing or basically committing suicide to deal some brave bird damage.
Ampharos is a fantastic physical wall, but with only one easily predictable attack along with thunderwave for status, it gets walled pretty easily by any ground or electric type. I'm thinking of switching twave for toxic, but then I have no paralysis support, which is really useful sometimes. Thoughts?
Speaking of support, Bastiodon. I have fire blast on there to scare bugs and grass types that like to switch into it, but with its abysmal spattack combined with 85 accuracy, it's pretty useless. Should I switch to ice beam for the safer damage output, or something else entirely?
Any ideas?