>Flower Bed
>A field effect that makes your opponent's Pokemon loses 1/25th of it's maximum HP and your Pokemon gains 1/25th of it's maximum HP. Kept until your opponent uses a grass Pokemon or until your opponent switches out.
>Electricity Field
>A field effect that causes your opponent's team's speed to decrease by 25%, until your opponent brings out an electric Pokemon or uses rapid spin.
>Frenzy Frost
>Your opponents Pokemon loses 4HP per turn, multiplied by it's resistance to ice. Kept until your opponent uses Rapid Spin.
>Darkness
>Your opponent's team is shrouded in darkness. Your opponent's Pokemon now has a 1/8 to be inflicted with confusion per turn.
>Frenzy Bugs
>Your opponent is swarmed by bugs. Every Pokemon that your opponent switches into has their item devoured by insects, until Rapid Spin is used.
>Sneaky Mines
>The next Pokemon to switch in is dealt for 50% of it's total health, disregarding steel types, who remove the mines for no damage.
>Spooky Box
>Your opponent's Pokemon is trapped in a box! Every time your opponent switches a Pokemon in, it receives the Torment status, until a Ghost type Pokemon is sent in, or Rapid Spin is used.
>Hot Chars
>Your opponent's side of the field is covered in hot chars. Physical attacks done by your opponent are now reduced by 25% damage, until a fire type is switched in.
>Mind Game
>Your opponent's Pokemon are forced to play a mind game! Your opponent cannot do any non-attacking moves until rapid spin is used, or a psychic type Pokemon is sent out.
>Defocus
>Your opponent's Pokemon lose their focus! Your opponent's Pokemon lose 25% of their accuracy until Rapid Spin or a fighting type Pokemon is used.
>Flood
>Your opponent's Pokemon are flooded! It takes more energy for your opponent's Pokemon to move. Your opponent's Pokemon lose double the amount of PP per turn. Stacks with Pressure. Removed when a water Pokemon is used.
1/2