>>11852775Exactly, this would be perfect.
Instead of worrying about burns, poison, leech seed, weather or entry hazards, you only need to worry about the 5 attack types that would actually damage Shedinja.
And this isn't even all that broken, considering the fact that Shedinja only has 1 HP. All it would take is one hit (Pursuit anyone?) to take it out. Two if it has a Focus Sash.
And since Life Orb recoil wouldn't be a factor anymore, it might be better to hold that to do more damage.