>>11955175I just carry something that's slow to begin with and run minimum speed. Anything with strong priority works too, and something with Prankster and Substitute can just stall them out until their TR ends or Taunt them and keep them from setting up in the first place. Pursuit trappers work for anything weak to it as well when they try to switch out their TR user.
Trick Room usually isn't much of a problem, as they only get 4 turns to sweep until they have to setup again and give you a couple more free turns.