>>12044918Yeah, I said in my second post I was wrong, I was using the regular formula for stats, not the HP one.
But yeah, the idea is making Shedinja be able to switch in and not die in a turn to passive damage, and being able to sub up, but still keeping it vulnerable to SE damage and passive damage.
I mean, spikes, SR or sandstorm making a pokemon useless (there's a big difference between getting crippled like Charizard and dying without being able to fight back) really sucks, and I kinda like Shedinja, but it's hard to use even in NU because Sneaky Pebbles are everywhere. Hell, it's even harder to use there because the rapid spinners are worse.