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You are given a budget of 10 points to change a Pokemon. What changes would you make to better a Pokemon? Purchase (cost points):>5 Points = +5 HP, Att, Sp. Att, Def, or Sp. Def = +1 Speed = 1 move with BP between 50-75 [secondary effect cannot exceed 30%; 100% chance moves like Low Sweep/Icy Wind allowed; multihitting moves not allowed]>10 Points = +5 Speed = 1 Physical/Special move [secondary effect cannot exceed 40%; power cannot exceed 150, unless Self-Destruct/Explosion] =1 stat boost move [2 boosts max] =1 non-damage move [no Spore]>15 Points = Ability change [exclude: Super/Huge Power, Wonder Guard, Arena Trap/Shadow Tag] = 1 move [no restriction]> 20 points = Ability Change [any] Sell (gain additional points):> 5 Points: = -15 to highest stat [you can only choose if tied] = - top 4 highest base power STAB moves it can normally learn [can only use this as many times as you have types, once per type]
Anonymous
Quoted By:
Croconaw>-5 points +5 HP>-5 points +5 HP I'm unimaginative.
Anonymous
Flareon>Sell: Whatever shit STABs Flareon has now (Fire Fang lol) Now I have 15 points>Buy: V-Create (15 points) There, now Flareon is marginally useful under Trick Room.
Anonymous
Sableye>Reduce ATK by 15, get 5 points >Reduce DEF by 15, get 5 points >Spend 20 points on Wonder Guard He's now got Buneary's base stat total, but hey.
Anonymous
Quoted By:
Shedinja. 1/95/45/30/30/40 First, of all, -44 from defense and -29 from special defense. That shit is useless outside of Baton Passing sets (where Shedinja itself is useless).>Budget: 10+44+29=83. I'm going +40 to Speed and +43 to Special Attack. Now Shedinja will be able to outspeed some slower stuff if the situation calls for it, and he can counter Rough Skin by carrying some Special moves without them being completely useless.
Anonymous
>>12080851 >exclude Wonder Guard Anonymous
>>12080873 Read the OP again. 20 points gives you any ability.
Anonymous
Quoted By:
Shedinja. 1/95/45/30/30/40 Okay, 10 points. I'll get 5 more by knocking its attack down to 80. Spend the 15 points to change its ability to Sturdy.
Anonymous
Quoted By:
>>12080884 Gotcha. Figured it was excluded specifically to prevent that, but OP done goofed by allowing it at all. And for only 5 more points too.
Anonymous
Quoted By:
>>12080755 Weavile
>+5 points -highest base-power stab moves
>-15 points +ability technician
its highest BP moves will be useless if it has technician
>blizzard >avalanche >ice beam >ice punch (now outclassed by tech ice shard) Anonymous
Quoted By:
>>12080851 Spiritomb would be better.
>-15 def >-15 sp. def +Wonderguard
50/92/93/92/93/30
Anonymous
Hydreigon. +5 Base Speed. Base 103.
Anonymous
>>12080851 Eh, I'd much rather:
Start: 10 points
-15 Att, +5 points
-GhostSTAB, +5 points
+5 HP, -5 points
+5 HP, -5 points
+5 Def, -5 points
+5 SpD, -5 points
------------- 0 points
+10 HP, +5 Def, +5 SpDef
60/80/70 bulk, to better Prankster with.
Prankster is the biggest draw when it comes to Sableye. No weakness is offset by lack of resists.
Anonymous
Quoted By:
>>12080922 Simple and quite clever.
Anonymous
>>12080927 Being completely immune to everything is certainly worth it. Going first doesn't mean much when you can't touch me.
Anonymous
>>12080803 Flareon's highest STABs are Overheat and Fire Blast
Anonymous
>>12080953 To each his/her own.
I personally find that playstyle rather boring.
Anonymous
Quoted By:
>>12080973 No problem, it's still a much better option.
Anonymous
Quoted By:
>>12080980 Oh, definitely. If we're talking fun, I'd go with your set. It's just that the thread says "what would you do to better a Pokemon" so I assumed we were aiming for more practical set.