>>12171129Not really.
Machamp is better wherever there's evasion, and serves as a better anti-lead. (Be it with lum berry, band, life orb, or scarf.)
>>12171136Great, bulk up on turn 1. Machamp'll do 60+% damage with dynamic punch and confuse you. Even if it gets through, you won't reduce next turn's damage enough to survive.
>>12171151And? Dynamic punch's difference in BP more than makes up the difference. Conkeldurr needs 2 drain punches or a DP and two mach punches to kill Machamp. Something he just can't do when outsped and 2HKO'd.