Radiate: When the sunlight is strong, this Pokemon radiates intense heat. All other Pokemon on the field take damage at the end of each turn. Fire-types and Pokemon with the Flash Fire, Flame Body, Magma Armor, Solar Power, and Water Veil abilities are immune to Radiate.
Acid Sludge: When the Pokemon is sent out, it creates a miasma of toxic ooze that damages every other Pokemon at the end of each turn. Flying-types and Pokemon with Levitate are damaged by the fumes from the sludge. Poison-types, Steel-types, and Pokemon with the Immunity and Poison Heal abilities are immune, and Poison Heal and Toxic Boost are activated by the sludge. Surf and Muddy Water wash away the sludge for two turns unless the Pokemon is knocked out or withdrawn, and the sludge disappears after two turns if the Pokemon is knocked out or withdrawn.
Sand Heal: During a sandstorm, sand collects in the Pokemon's wounds and heals it every turn. Also makes the Pokemon immune to sandstorm damage.
Cacophany: The power of all sound-based moves is increased by 50%. Roar has normal priority, and Pokemon with the Soundproof ability take 50% less damage instead of being immune.
Blunt Armor: If the Pokemon is struck by a Physical contact attack, the user's Attack is lowered by one level. Multi-hitting moves such as Comet Punch and Beat Up have the attack drop applied for each hit.