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713KiB, 900x709, garchomp__tyranitar_by_ruisu_gablias74-d332c3k.png
Quoted By: >>12420337 >>12420417 >>12420669 >>12421213 >>12421220
While tinkering around with my team, I came across a certain idea.
Start the round with a Tyranitar with Sand Stream ability holding a Choice Band. This will set up the sand storm and will provide a pretty good sweeper until a water type comes along.
Then, Garchomp comes in with his Sand Veil ability, holding his Shiny Sand. I then use swagger on the opponnent, leaving him with a 35% chance to hit me, if his attack's accuracy is 100. Finally, I'll set up a Substitute for when he does finally hit. After that, I can use a Sand-Attack to further deprive him of accuracy. He will end up dying from Garchomp's last move-- Toxic.
Obviously this isn't full-proof, but I wanted /vp/'s opinion on this!
Start the round with a Tyranitar with Sand Stream ability holding a Choice Band. This will set up the sand storm and will provide a pretty good sweeper until a water type comes along.
Then, Garchomp comes in with his Sand Veil ability, holding his Shiny Sand. I then use swagger on the opponnent, leaving him with a 35% chance to hit me, if his attack's accuracy is 100. Finally, I'll set up a Substitute for when he does finally hit. After that, I can use a Sand-Attack to further deprive him of accuracy. He will end up dying from Garchomp's last move-- Toxic.
Obviously this isn't full-proof, but I wanted /vp/'s opinion on this!