>>13170739If you think that's the only thing that's wrong with that card, you may need to look at it again.
I ain't even mad at the OP/OP cards, but let me point out some cards that just don't work and other silly things.
>>13170731>Arkceus>14 converted mana cost>0/0This may or may not be a problem considering the "divine" part. It depends on which of the two is activated first. But if it is 0/0, with no way to boost power of toughness on the card, why make it a creature in the first place? Sure, you can block with it, but that's about it.
Then, the "ability". I don't know how you plan to obtain 1 mana of every color without any other lands, creatures or artifacts, but there's probably an easier way to win. Could have made it
"If Arckeus
Card and ability name must be the same for this to work is the only non-land permanent you control, you win the game."
Oh and remember that this card can still be countered(if it were ever to be made useful)
>>13169908Poor reggie.
Starting as Shock bait to never realise it's potential. Let it keep some more thoughness or give it hexproof. Remove first strike.
>>13170003I was going to ignore the OP/OP cards, but I can't ignore this. Dear Dog. add 1 Green or 1 Black would be pretty powerful, 2 would have been OP, 3 is just cray. Seriously, a non-land permanent that can instantly be tapped for even more mana than it costs? What were you thinking?
>>13170126>>13170151>>13170172Full card name needs to be mentioned in the effect for it to activate.
>>13170467>Double danceYou could at least have given that name to a pokemon that can actually learn both Dragon Dance and Swords Dance.
>>13171036Almost all of these cards are OP. Then again, MTG has quite a few official cards that are OP as well.
>>13171385>Stymphallid"Stymphalian bird" would have been better IMO.