IF YOU ARE NEW PLZZZ READ FAQ HERE:
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=159 Wiki:
http://capx.wikia.com/wiki/CAPX_Wiki Forums:
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php ?
Current Demo of the Game:
http://www.mediafire.com/?1de4t4u3yqg6z1z Current Comments Pastebin:
http://pastebin.com/raw.php?i=1XSUpMgD Right now we need:
>Design Revisions (For Pokemon with less then 66% approval rating) >Region details & Mapping >Names (Make sure to add your ideas to the wiki or forum!) >Sprites >Movepools, Stats & Abilities >All the rest of the dex info If you have constructive ideas for revisions, post them. If you're going to complain about the starters, don't.
Ideas are only as good as the person willing to execute them.
If you're working on maps, music, programs or art, please continue!
TO REMEMBER:
>All submissions are closed at this time! >Pokemon with Green Arrows are ready design wise to go in game, they can still be changed but your time is much better spent elsewhere. >The region is based off of South and Central America, but not everything needs to be Latin American in nature. >Yes, we are making this a game, and we're using RPG Maker to do it. >The dex has low quality images, check the wiki for better quality. >Spriters need to stop making the sprites direct copies of the art! They need to make sure they are facing the right way! > If you do not like a design give constructive criticism so we know best how to change it! >We are really trying to capture the spirit of Pokemon games. We want to make this a fun and enjoyable experience for any Pokemon player. >We are not adding Fairy Type. Clash's art folder(
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=336 ):
https://www.dropbox.com/sh/g0exdjc1rdlkg4z/dZAAdIcVGB Also SZ's Sugi'ed art so far:
http://imgur.com/a/X0x8e/#0 PokemonOnlineGuide:
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=351
Anonymous
Anonymous
Anonymous
NotKala
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=351 Demo Map Survey 3
https://www .
surveymonkey
.com/s/NXJHMHC
Also get your custom move and ability ideas in! Surveying em in a few weeks!
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=254&st=60&#last ABILITY SPLITTING SOLUTION SURVEY
http://www .
surveymonkey
.com/s/X36VQNB
DESIGN SURVEY:
https://www .
surveymonkey
.com/s/RBZ6GJ9
Confirmed Designs Redesign Survey Final Runoffs:
https://www .
surveymonkey
.com/s/QPYX363
Custom moves limit survey with a little extra:
http://www .
surveymonkey
.com/s/QC5HDWQ
Psychic/Fighting Gym Leader Concepts Survey:
https://www .
surveymonkey
.com/s/Sci-Fi
Music Survey 3:
http://www .
surveymonkey
.com/s/2MHXZFQ
Egg 2 Survey:
https://www .
surveymonkey
.com/s/DV5D9DW
Egg Part 3:
https://www .
surveymonkey
.com/s/2GJ7VRT
Forage Followup Survey:
https://www .
surveymonkey
.com/s/9MKZ92G
Alpha Beta survey 2:
https://www .
surveymonkey
.com/s/3TT2ZS8
SHIBALBAT TYPING
http://www .
surveymonkey
.com/s/6YJJLQY
Villain Plot Ideas:
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=339 Demo Map Survey Three
https://www .
surveymonkey
.com/s/NXJHMHC
Final Atom Runoff:
https://www .
surveymonkey
.com/s/Letsendthis
Anonymous
>>13225907 >>13225898 And statuses
Need to change text color for REKT and make pokerus
Anonymous
>>13225920 mind if i take a crack at making some too?
Anonymous
Quoted By:
>>13225939 Go ahead.
Honestly I think the UI we have now is perfectly serviceable, unlike the maps
Nuttypea
>>13225898 I love the idea of an actual numerical readout of the pokemon's HP.
Anonymous
Fowattle update. I'm sick of people taking square feathers and making them round.
Anonymous
>>13225967 It's alawys been like that
Anonymous
>>13225967 That's always been there.
Anonymous
>>13225982 Can we get rid of this one?
Anonymous
>>13225920 Pokerus isn't a battke status I can still have pokerus and get burned and there's no space on the UI for that.
Nuttypea
>>13225999 >>13226002 nevermind, I thought it was for the opposing poke...
Anonymous
Quoted By:
>>13225898 >>13225907 I think the UI should match the upscaling of everything else so it won't look super out of place. Look at official games, it's simple, the info is easy to read.
Rekt is very hard to read.
Anonymous
Quoted By:
>>13225908 is it just me or have some of these been here for a really long time
I dont like having to sort through just to find new ones
Anonymous
>>13226003 No.
Too bad there's no Fowattle fanart Anonymous
Quoted By:
>>13226024 It shows up on the pokemon summery though.
>>13226060 I can probably do that depending on how much room there is.
Again, that's more of a coding thing then my job. I'm just making the set up and the images.
Anybody who is coding around?
Anonymous
>>13226092 You mean that's a god thing, right? Nobody will make fowattle fanart, i won't let it happen! Go away fowattle, go away! Fufufufufu
Anonymous
Who are the admins on the fourms?
Anonymous
>>13226131 Please make this game dialogue
Anonymous
Quoted By:
>>13226181 Not fowattle, otherwise i wouldn't be in this poject.
Anonymous
Somebody post the atom results from last thread.
Anonymous
>>13226207 Are you making me fun of my hatred for fowattle? Oh wait, are you fowattle? Go away! Fufufu
Anonymous
>>13226232 Second best atom in second place, first is Einstein.
Anonymous
>>13226234 Yes. Because it seems the cool thing to do is hate that line
Anonymous
Quoted By:
>>13226333 Stop making fun of me, fowattle! Fufufu
Anonymous
>>13226232 >>13226329 I want to see the fucking comments
Anonymous
Quoted By:
>>13226379 We didn't have the comments last thread, Mater.
Anonymous
>>13226379 What good would the comments do? There's no edits allowed, the only comments would be "this is shit, this is good" and the results spell that out clear.
Anonymous
>>13226487 Because I want to see them.
Anonymous
>>13226530 And we don't have them.
Anonymous
I don't even see the point behind keeping the atoms now. They aren't even atoms anymore.
Anonymous
Quoted By:
>>13226546 Right, and I'm saying I want them posted by whomever has accesses to them
Nuttypea
Quoted By:
>>13226635 >Einsteinium... >Not an atom lel, wat?
Anonymous
Quoted By:
>>13226635 Eh at least they're cool.
Anonymous
>>13226635 Then vote for it to be culled, its that fucking simple.
Anonymous
>>13226530 After looking through them, the general consensus amongst comments was which prevo was which and how fucking gay your quarks were
Anonymous
>>13226698 Can we cull fowattle?
Anonymous
>>13226713 I wish... Only in our dreams, can they be culled, friend.
Anonymous
>>13226713 No it is ingame. Jesus you turkey haters are persistent. Must be a black thing
Anonymous
Quoted By:
Hey people, we desperately need a back sprite for Iguadium. You all should definitely try to make one.
Quality Bro !JOo5CGFAf.
>>13226730 but i like turkeybro
Anonymous
>>13226807 Wait youre black?
Anonymous
>>13225920 I dont know if we can make them animated or not, or if we can have anything outside of the box, so heres a potential animation, and a version with icicles.
top is all possibly animation screens, bottom sequence would be an example animation cycle
Anonymous
>>13226839 >animated statuses Oh god please let this be possible
Anonymous
Anonymous
Quoted By:
>>13226839 Oh shit nigga that's awesome
Give me that PSD file
>>13226707 But anon, I didn't make the quarks, I made the design that became the orange ones.
Quality Bro !JOo5CGFAf.
Anonymous
>>13226839 Animations sound good, I could see them happen.
If it's a "shine" maybe it should happen once every 5+ seconds but if it's a boarder it could happen continuously like a light flame for burn, bubbles for poison, etc.
Anonymous
>>13226971 D'you mean as in bubbles above the status box? I quite like that idea.
Little flames for burn, bubbles for poison, some frost for frozen, static charges for paralyzed and little Zs for sleeping.
Anonymous
>>13227022 Yup.
Static around the sides like brackets, maybe sleep can have the little anime snot bubble out a corner?
Anonymous
Quoted By:
>>13227031 I actually thought about that as I was making the status icons.
But I thought all of you would hate the idea.
Anonymous
>>13226839 Seriously, dude, I need that PSD file
Anonymous
>>13227071 i dont know what a psd file is, all i have is the png that i made in paint. Im working on a burn animation now
Draik !sgg1MEH.f2
>>13225920 What is the rekt one even for?
Anonymous
>>13227148 >This. And how would you even convey it?
Anonymous
>>13227148 for when you get rekt son
Nondell !PJ.OdWT5NU
Anonymous
>>13227148 >>13227170 I'm assuming it's a joke box.
Nondell !PJ.OdWT5NU
>>13227180 "Foliat got rekt!"
"The wild Pebblosa got rekt!"
Anonymous
>>13227148 >>13227159 >>13227167 >>13227170 >>13227180 >>13227204 It''s for fainted. I couldn't think of what to do for it, and I figured rekt would be a nice little easter egg of sorts.
Obviously it would be changed in the final game, assuming it's even used at all for the demo
>>13227115 Okay, then may I have the PNG so I can update my file with the changes you made to the base icon?
Anonymous
How are we going to get the elemental dragons? (Tozecko, Fuelong, Ragnarow) What if we got an egg for the dragon with the type advantage to you really early on, but it has a crazy high step count for it to hatch?
Anonymous
>>13227249 >What if we got an egg for the dragon with the type advantage to you really early on, but it has a crazy high step count for it to hatch? Eh...
>aguade would get tozecko Okay.
Anonymous
>>13227228 Would there even be a need for a 'fainted' status icon? It doesn't make sense.
Maybe there should be one for 'attract' too, also 'curse'.
Anonymous
Quoted By:
>>13227228 sure its right here, just open in another tab and save it
>>13226839 Anonymous
>>13227265 For the Pokemon menu, not for in-battle
Draik !sgg1MEH.f2
>>13227259 Maybe in the forest? thats not too early,
Quality Bro !JOo5CGFAf.
>>13227265 The faint icon shows up in the party menu.
Anonymous
Quoted By:
>>13227265 Wait, not 'curse' I meant 'confused'.
>>13227278 >>13227272 Ah right, my bad.
Anonymous
>>13227228 I reeeeeally don't want swag/yolo/rekt bullshit in our game.
Most I can tolerate if if an npc says it ironically, but that's pushing it.
Anonymous
>>13227276 That's way too early.
>>13227278 >>13227272 Wouldn't it need to be smaller?
Shitty New Surveyor !.vcAfdSp5U
Quoted By:
>>13227249 I really like this.
>>13227259 >mfw don't care about starter so now picking Kidling Anonymous
Quoted By:
>>13227288 I don't blame you.
It was a joke. Something to laugh at in the demo if even that.
Anonymous
Quoted By:
>>13226635 Especially not the prevos.
Anonymous
>>13227297 By high step count I mean you could walk over half the game without it hatching. And it would be at level 1.
Draik !sgg1MEH.f2
>>13227297 Yeah, I figured if they wanted it early at all, but I dont see any place to be considered "early" to give the players an advantage that would be appropriate. Basically, early just doesnt make sense for me
Anonymous
Quoted By:
>>13226730 >>13226820 >being even pretend racist not classy
Anonymous
>>13227323 How about after beating the evil team?
You find a rare egg in the leader's personal collection or some shit.
Anonymous
>>13227322 And I choose to box it as soon I get it?
Anonymous
>>13227336 That sounds a million times better, with the other two dragons being post-game.
Dog !StaIqxr34U
Quoted By:
Hi guys I'm on an iPad I'm so mad I wish I had my tablet/computer hghghfhgffgh I'm super sorry I disappear for days at a time...
Draik !sgg1MEH.f2
>>13227348 >>13227336 Yup, I can take that for sure.
Anonymous
Quoted By:
>>13227340 You could do that, sure.
Anonymous
Quoted By:
>>13227259 What if you are in the mountains, early route, and you find an egg, but the egg takes FOREVER to hatch, and when it does hatch, you have to fight the mom as it wants its baby, so the earlier you do it, the earlier you have to fight the fully evolved mom. The clincher is you can defeat the mom traditionally later on and she understands what happens, or you can lead with the baby with which she won't attack. And then baby defeats mom (likely via dragon rage).
Interesting quest?
Anonymous
>>13227358 sent you a secret message on the forums
shhhhhh Anonymous
>>13227511 God dammit stop cybering terra
Quality Bro !JOo5CGFAf.
This an improvement over the old version? Crits?
Anonymous
>>13227576 As their number one supporter, I am content with this. Only idea would be make hands a bit redder like clay. Aside from that, I dig it mah brotha
Quality Bro !JOo5CGFAf.
Anonymous
>>13227629 Perfect. Love you qv
Quality Bro !JOo5CGFAf.
Quoted By:
>>13227644 Thanks.
Thoughts, anyone else?
Draik !sgg1MEH.f2
>>13227511 <3
>>13227561 Her I love now
Doth grace for grace and love for love allow;
The other did not so.
Anonymous
>>13227228 >>13226839 some more. I also thought, HEY if we get rid of the words, we can imply with pretty pictures!
Anonymous
Anonymous
Quoted By:
>>13227774 ...cant tell if thats a bad thing...?
Anonymous
Quoted By:
>>13227724 Keep at it man.
Anonymous
Quoted By:
>>13227661 Well maybe if you went on skype more...
Anonymous
Quoted By:
>>13227724 I like the idea but they look a bit shit, good work though.
The static charges should be over the text, it's not like they're constant but they need to stand out more.
Anonymous
>>13227629 What a coincidence. Here's a Macuarrior.
Quality Bro !JOo5CGFAf.
Quoted By:
>>13227875 >those new colours oh yes
Anonymous
Anonymous
>>13227875 muuuuch better.
>>13227629 is still shit though
Anonymous
>>13227629 My only real beef with it is the headdress is a little off center.
Anonymous
Quoted By:
>>13227875 Why is deadpool dressed like a mayan?
Anonymous
hello all. thoughts on this?
ImNotTheDoctor !X1uR6HzP32
>>13225859 If someone wants to give me a list of pokemon who need Dex entries, and any lore they have, I'll work through writing a few.
Anonymous
>>13228001 Yeah why'd you come back, we said that shit sucked
Anonymous
Anonymous
Quoted By:
>>13228001 Please stop this.
Gunvarrel !Oq/9NMk1yg
Did a thing before I started working on a Iguadium backsprite. Thoughts?
Quality Bro !JOo5CGFAf.
>>13227911 >is still shit though whats wrong with it. That doesnt exactly help
>>13227954 ill do some things
Anonymous
Quoted By:
>>13228013 looking at the archive, no one really said anything
Anonymous
Anonymous
>>13228001 dunno learnsets.
But your comments on there make it really hard to take seriously.
Anonymous
Quoted By:
>>13228115 Remember fuelong is sp attk oriented, ragnarow is bulky water, and tozecko is mixed
ImNotTheDoctor !X1uR6HzP32
Quoted By:
>>13228005 Nevermind, I'm a retard and didn't check the wiki. Working on a few now.
Gunvarrel !Oq/9NMk1yg
Quoted By:
>>13228055 Oh another question: do you think the blue color needs to be changed? It's not quite the same color as the art and people mentioned they wanted that different greener shade of blue for him.
Anonymous
Quoted By:
>>13228066 mm sorry, i guess you're right. Honestly, the one arm looks off...but maybe not. The far hand doesnt look right i know that much. The shading and the colors have little difference. it could use some more hard shading. due to that the outline is kind of not easily seen but better colors would fix that
Anonymous
Quoted By:
>>13228055 Gunvarrel
pls my love unto thee
Anonymous
It's been months since I lurked a thread about this, how is it going? Is it at least the 30% of it already done?
Anonymous
>>13228055 please put that arm away from its face
Anonymous
Quoted By:
>>13228183 what 30% do you mean?
it's going very well
the dex is 98% done, with every confirmed design having a sprite (though not necessarily a backsprite). We're currently surveying for gym leaders and technical things like movesets and egg groups. the region is finalized, and mappers are working through it. Very soon we'll have a new demo out up to the first gym.
Anonymous
Quoted By:
>>13228183 also check the fucking wiki
ImNotTheDoctor !X1uR6HzP32
Here are 4 pokedex entries, if you guys are happy with them then add them to the wiki, I don't want to impose by doing it myself. Growmeo As a spore pokemon, Growmeo often finds itself blown by the wind to the most unlikely of places. Because of this, it has a good reputation among trainers for being an amicable and useful pokemon, that flourishes in grassy areas. Montegrew A more agressive evolution of Growmeo, Montegrew seeks its female counterpart, Capulily, hoping to bond and become mates. But the winds blow a Montegrew hard, and often it loses out on a possible mate due to poor weather. Tuliep Tuliep has been referred to as the "adorable plant" Poke, due to its smile and charming aura. Whilst less affected by weather than Growmeo, it still carries good weight in the trainer community, being loved for the most part. Capulily Capulily is more passive when looking for a mate, sitting in wait for a Montegrew that can brave the elements to find it. Most trainers prefer to evolve early when looking for power, but if they want a pet pokemon, Tuliep is almost always preferable, due to the aloof attitude most Capulily's have.
Anonymous
>>13228246 you ever read a pokedex entry?
ImNotTheDoctor !X1uR6HzP32
Quoted By:
>>13228246 Larvabidae already had one, so I did its 3 evos:
Caranox
Caranox is the violent, aggresive evolution of Larvabidae, evolving from a high attack, with a vicious attitude and a propensity for extreme violence.
Carajoule
Carajoule is a pokemon who thrives on balance. Evolving only when Larvabidae has an equal attack and defense, Carajoule does not favour one style of battling over another, making it a versatile addition to any team.
Carapace
Carapace can deflect many attacks with its strong shell, which is strengthened during the evolution of a high defense Larvabidae. Stepping on a Carapace by mistake often causes more damage to the person than the pokemon.
Draik !sgg1MEH.f2
>>13228246 The should talk about Growmeo and tuliep liking eachother, but the families hating eachother. Cause you know, its Romeo and Juliet
ImNotTheDoctor !X1uR6HzP32
>>13228309 SHIT I didn't even think of that for a second, I'm a fucking retard.
>>13228286 I'll need more specific criticism than that.
ImNotTheDoctor !X1uR6HzP32
>>13228309 UPDATED GROWMEO AND TULIEP:
Growmeo
As a spore pokemon, Growmeo often finds itself blown by the wind to the most unlikely of places. Because of this, it has a good reputation among trainers for being an amicable and useful pokemon, that flourishes in grassy areas. Groups of Growmeo will shelter and shield the young from mating with Tuliep, as the two families have a harsh rivalry.
Tuliep
Tuliep has been referred to as the "adorable plant" Poke, due to its smile and charming aura. Whilst less affected by weather than Growmeo, it still carries good weight in the trainer community, being loved for the most part. Groups of Tuliep will shelter and shield the young from mating with Growmeo, as the two families have a harsh rivalry.
Anonymous
>>13228335 Compared to actual dex entires yours don't sound right.
ImNotTheDoctor !X1uR6HzP32
Here are Skullarva and Maskoon, I'm not totally satisfied with Maskoons but I have no ideas really.
Skullarva
Young Skullarva learn to mimic humans from the moment of hatching. Copying the looks of a human skull for the purposes of causing fear, it is universally known to be creepy and trainers with a Skullarva or it's evolution, Maskoon, are usually considered to be strange or utilitarian.
Maskoon
Maskoon is terrifying to other bug types, as well as many pokemon who are easily scared. It serves as a chilling reminder to many trainers, too, of the danger inherent in a career battling.
>>13228357 Again, more specific. Also, if this is a /vp/ made game, why not change it up a bit? We don't need to follow the Gamefreak rules/conventions so strictly.
Gunvarrel !Oq/9NMk1yg
Anonymous
>>13228335 most pokedex entries dont state how they evolve or stats or even mention prevos or evos.
let me write one to show you. Caranox
When threatened, it sprays an irritant that causes potential predators to flee for the hills.
Caranox is the violent, aggresive evolution of Larvabidae, evolving from a high attack, with a vicious attitude and a propensity for extreme violence.
Anonymous
>>13228387 >Also, if this is a /vp/ made game, why not change it up a bit? Why is this excuse always used when someone can't personally adhere to a style?
Anonymous
>>13225908 Just want to add that spikey dog or quality bro or whoever forgot to put dilo on the survey
Anonymous
Quoted By:
I've tried my hand at the Ocerumi sprite. Had to entirely re-do the hands.
Anonymous
I really like the grass elephant idea, any one mind if I redesign it? and to what extent, image? stats? moves? ability? Please? :)
ImNotTheDoctor !X1uR6HzP32
>>13228406 Yeah, I get it, I'm just sort of spitballing. What I'll do is continue making them, but if the general /vp/ group doesn't like them then I don't mind about them being changed or ignored.
>>13228411 I'm not using it as an excuse, I was just asking why the style needed to remain the same. I admit that I can't write in that style well, I'd have to get more info from the poke's creators to do it, but I don't see why we couldn't make a different or better dex.
But, this is my first thread on this topic, so I submit fully to the veterans of the project.
Anonymous
Quoted By:
>>13227724 That would be great, I was actually just thinking of how nice that'd be.
And having tiny icons for things like confusion, attraction, cursed, wrapped, etc.
Anonymous
>>13228355 Avoid the word mating, its in a lot of dexs already.
Anonymous
>>13228420 >gets made after the survey starts Yeah we fucked up man, we should of known that this was coming and waited for it, we're so bad at this.
Anonymous
>>13228453 Because this is a fan game, and I personally want our pokedex entries to sound like Game Freaks. It helps make our Pokemon seem less foreign, and more like they're actual pokemon.
Anonymous
>>13228468 but you're wrong. it was made before hand
Anonymous
Quoted By:
>>13228478 No it wasn't. The drawing was, the computer design wasn't.
ImNotTheDoctor !X1uR6HzP32
>>13228461 Yeah, but these two pokemon basically have to mention that as it's their whole character really.
>>13228477 I understand that, yeah. But if creators want to give me more info I can see if I can improve.
I tried to do Platipow and Platikhao in the proper style, thoughts?
Platipow
Platipow are pugilists, revelling in fist fights, and can often be seen challenging other wild pokemon to boxing matches, which they almost always win.
Platikhao
Platikhao is a much angrier pokemon than Platipow, and rather than loving the sport of a fight, simply loves to beat other pokemon into submission.
Anonymous
>>13228468 It is no big deal. I just wanted to make sure it wasn't forgotten about.
>I ain't mad atchu Anonymous
>>13228492 You need to drop the "Platipow is", "Platikhao are"
Otherwise good work, but I would have like to have seen a mention how platipow uses it's tail as a psuedo helmet
Anonymous
Quoted By:
>>13228508 >2pac We cool, man.
ImNotTheDoctor !X1uR6HzP32
>>13228521 Yeah I've noticed that becoming a theme, need to work on it.
I was unaware of that, you see, this is what I mean by needing more information from creators. I'm going entirely off of a picture essentially.
Here's Enigmantis and an updated Platipow
Enigmantis
One of the most mysterious pokemon, Enigmantis reveals little about itself to trainers, and because of this there are several rumours surrounding how Enigmantis came to be, or what kind of pokemon it is.
Platipow
As a pugilist, Platipow revels in fist fights, and can often be seen challenging other wild pokemon to boxing matches, which they almost always win.
Anonymous
>>13228449 Actually it is one of the most in need of new ideas. Go ahead
ImNotTheDoctor !X1uR6HzP32
Quoted By:
>>13228542 And I still forgot the tail helmet, hang on.
Platipow
As a pugilist, Platipow revels in fist fights, and can often be seen challenging other wild pokemon to boxing matches, which they almost always win. It uses its tail as a helmet to protect from other's blows.
Anonymous
>>13228542 Drop as a pugilist also I don't really get Enigmantis' entry. Something tells me you don't know much about the mon other than it's name.
Anonymous
>>13227724 Could we do something like that along with changing the entire status box color?
ImNotTheDoctor !X1uR6HzP32
>>13228563 Aw, I like as a pugilist. But okay. And I keep saying, I know nothing about the pokemon besides name, moveset and looks. This is my first foray into these threads.
FINAL (FOR NOW) PLATIPOW
Platipow
Platipow revels in fist fights, and can often be seen challenging other wild pokemon to boxing matches, which they almost always win. It uses its tail as a helmet to protect from other's blows.
Anonymous
Quoted By:
>>13228556 Are we allowed to make new abilities? because I would very much like to make an ability for it
Anonymous
>>13228355 Dude go read some actual dex entries.
You got to get rid of a lot of fluff. The blurbs are supposed to be short and focused, not long-winded and full of irrelevant details.
Anonymous
>>13228565 I actually thought about that, too.
Anonymous
>>13228565 Sounds good, but the words "PRZ", "SLP", etc should still be there somewhere...
Anonymous
>>13228565 Seems entirely unnecessary.
Anonymous
Quoted By:
>>13228613 So is this whole thing we're making, when you get right down to it.
ImNotTheDoctor !X1uR6HzP32
>>13228596 Like I said, I'm just writing and you guys can edit/remove as you wish. I'm not anywhere near an expert at this. Also, those first four are the only ones that reach that level of detail, I'm toning it down now.
Case in point, here are Icetope and Chillnobyl
Icetope
Speculation is that Icetope was another pokemon before being horribly irradiated. Now, it can conjure storms of ice and poison those who get too close to its radioactive spikes.
Chillnobyl
With a growth on its back resembling a nuclear cooling tower, Chillnobyl hurts any pokemon who it fights by slowly infecting them with radiation sickness.
Anonymous
>>13228577 I understand your want to help and you have proven your writing ability, maybe you should do dialogue?
ImNotTheDoctor !X1uR6HzP32
I've taken some of the info out of Growmeo and Tuliep, here
Growmeo
Growmeo is blown easily by the wind, because of its light, spore like body. Groups of Growmeo will shelter and shield the young from mating with Tuliep, as the two families have a harsh rivalry.
Tuliep
Tuliep has been referred to as the "adorable plant" Poke, due to its smile and charming aura. Groups of Tuliep will shelter and shield the young from mating with Growmeo, as the two families have a harsh rivalry.
>>13228643 I'd /love/ to do dialogue, writing is my thing, so I naturally latched onto dex entries, but dialogue/story would be infinitely preferable. What dialogue is needed and where?
Anonymous
Quoted By:
>>13228657 Trainers, NPC's, characters, whatever.
To be honest, we need dialogue a LOT more right now than we need Dex entries. We could really use you.
Anonymous
>>13228602 Glad I'm not the only one!
>>13228606 Yeah, it'd be odd not having them in there at all.
>>13228613 Either way we have to have some sort of status indicator, so it is somewhat necessary. Just changing the colors would be really simple too, adding custom themes would be the only time consuming part if it were done.
Draik !sgg1MEH.f2
>>13228657 the first town, the first route and the first gym all have ideas suggested for the demo. work on the coal town, route 2, Downward cave, and the lake town. they dont really have npc's placed yet either. our confirmed maps ar on the wiki
Anonymous
Quoted By:
>>13228657 Try looking at the decriptions of the towns in the wiki and doing dialogue for the coal town. I don't think having someone who knows nearly nothing of the pokemon he's doing dex entries for is wise. Someone mentioned a mini plot about two different sets of miners competing.
Anonymous
Quoted By:
>>13228403 This is a lot better but it would be perfect if the arm wouldn't be in front of anything. Look at real pokémon sprites, there is almost no overlapping in them.
ImNotTheDoctor !X1uR6HzP32
>>13228680 I'm really inexperienced in this, so should I just look at the wiki, choose a random npc and give them a short dialogue line? Or if there aren't any, just write lines that could be placed into generic npc's?
Anonymous
>>13228657 Wouldn't Montegrew and Capulilly's shield and shelter the prevos, not the prevos shielding other prevos?
Since it's the grownups that have the rivalry and not the children in the story.
Anonymous
>>13228672 >Either way we have to have some sort of status indicator, so it is somewhat necessary. Just changing the colors would be really simple too, adding custom themes would be the only time consuming part if it were done. I'm just saying that changing the entire bar color is especially unnecessary as it would be the fourth indicator of a status after the icon and the sprite tint changing and the animation
Anonymous
Quoted By:
>>13228702 That's what I was thinking
Anonymous
Quoted By:
>>13228706 Well we don't have to do them all, we're just trying to think of what would look cool.
Anonymous
Quoted By:
>>13228628 >Speculation is that Icetope was another indian elephant before being horribly irradiated. Now, it can conjure storms of ice and poison those who get too close to its radioactive spikes. >With a growth on its back resembling a nuclear cooling tower, Chillnobyl hurts any indian elephant who it fights by slowly infecting them with radiation sickness. ftfy
Draik !sgg1MEH.f2
>>13228698 mhm. sometimes the npc sprites are shopped into the location on the map and that is shown as well.
Draik !sgg1MEH.f2
>>13228706 I assumed if this was done we wouldn't have the icon, and our sprites aren't animated anyhow.
Anonymous
>>13228752 >sprites aren't animated anyhow. See
>>13226839 >>13227724 We animated statuses now
ImNotTheDoctor !X1uR6HzP32
>>13228702 Ah, you are right, of course.
But then I'd need to rewrite all of Montegrew and Capulily's entries.
Growmeo is blown easily by the wind, because of its light, spore like body. Groups of Montegrew will shelter and shield the young from mating with Tuliep, as the two families have a harsh rivalry.
Tuliep
Tuliep has been referred to as the "adorable plant" Poke, due to its smile and charming aura. Groups of Capulily will shelter and shield the young from mating with Growmeo, as the two families have a harsh rivalry.
Montegrew
A more agressive evolution of Growmeo, Montegrew seeks nutrients and sunlight, hoping to grow stronger. But the winds blow a Montegrew hard, and often it
loses out on vital essentials due to poor weather.
Capulily
Capulily is more passive than most pokemon, sitting calmly in grassy plains, waiting on a trainer. Most trainers prefer to evolve early when looking for
power, but if they want a pet pokemon, Tuliep is almost always preferable, due to the aloof attitude most Capulily's have.
>>13228744 Brilliant, I'll get right to work on Coal Town lines. I'll write loads, so you can pick and choose at your leisure. Any info I should know about the town (besides the 2 miner rivalry)?
Anonymous
>>13228752 Not the animation I was speaking of Draik I am referring the bubbles or the sparks that happen with poison paralysis, etc.
If the icon isn't in than that's even worse as you would be choosing flashiness over information.
Anonymous
Quoted By:
>>13228759 we dont know if animated statuses are possible dude
Anonymous
>>13228762 >shelter and shield Sounds a bit redundant, but overall I like it.
Draik !sgg1MEH.f2
>>13228772 oh, okay thats cool then.
>>13228762 Cool. This is the current map being surveyed for the coal town. West is route one, South is The Downwards cave, and north is the coal mine. I dont think theres much in the way of story ideas.
Anonymous
>>13228606 Is it possible to put the whole word instead of the abbreviations?
Anonymous
Quoted By:
>>13228807 If you want it taking up half of the box, then sure.
ImNotTheDoctor !X1uR6HzP32
Quoted By:
>>13228788 I think it works to emphasize a bit more, and thanks, it's the result of enough bloody redos!
>>13228800 I'm just writing miscellaneous lines of dialogue, some referencing pokemon (but not actual ones, just things like [light pokemon] someone else would need to do that) and then you can place as many as you want into whatever npcs you want.
Anonymous
Growmeo: The wisp on its head catches the slightest wind, often carrying it far from home. It doggedly chases its beloved Tuliep. Tuliep: Frequently spotted staring longingly into dandelion fields, it pines for the affections of its beloved Growmeo. Montegrew: It uses its large, sail-like leaves to create gusts of wind. It shares an intense rivalry with Capulilly. I can't come up with something dickish for Capulilly to do to keep Tuliep from chasing Growmeo, so I'll leave that entry alone.
Anonymous
Quoted By:
>>13228800 There was the story idea of the two competing mine companies.
Anonymous
Quoted By:
>>13228807 Maybe it could be written above the status box?
ImNotTheDoctor !X1uR6HzP32
Quoted By:
>>13228816 This makes me very sad because it blows mine out of the water.
For Capulily how about blocking Tuliep's view or something?
Anonymous
>>13228762 Maybe instead of shelter and shield, you say guard or secure? Since the previous terms are synonyms and redundant a bit.
Maybe for Capulilly:
Capulilly's are aloof and passive pokemon. They would prefer to wait for a trainer than actively search for one.
Something like that. I don't know though, I
have never done dex entries and probably won't.
ImNotTheDoctor !X1uR6HzP32
>>13228851 This guy seems to have taken over the dex entries, and I'm doing dialogue, so he's fixing my terrible tries.
>>13228816 Anonymous
>>13228878 Yeah I saw it after I posted haha.
I was just trying to shorten it a bit.
ImNotTheDoctor !X1uR6HzP32
Quoted By:
>>13228924 Yeah, I liked it, don't get me wrong, but I've switched to something I'm hopefully better at.
Anonymous
ImNotTheDoctor !X1uR6HzP32
Here's a list of dialogue entries for Tremol Town, including two for miners, who I would place in the houses I circled in the pic.
http://www.mediafire.com/?trao0t9ijgk2ifg ImNotTheDoctor !X1uR6HzP32
Quoted By:
>>13229096 I should clarify, I mean miners who are rivals.
Anonymous
>>13228816 Made a TM list and move tutor list for these lines.
Here's Gromeo and Montegrew first.
Anonymous
>>13229115 And Tuliep and Capulilly second.
ImNotTheDoctor !X1uR6HzP32
>>13229115 >>13229128 >not evolving makes it learn moves earlier Is that a thing in the normal games? Because I like it a lot.
Anonymous
>>13229085 I haven't really been paying much attention.
But am I the only one who feels this looks a bit too high tech?
I guess I'm just accustomed to the gameboy ones.
ImNotTheDoctor !X1uR6HzP32
>>13229142 I'm not really a fan of it either, but I know nothing about design/spriting/art or anything.
Anonymous
Anonymous
>>13229139 Yes that is how it is on almost every single pokemon.
Anonymous
Quoted By:
>>13229142 It feels like a sleeker 3rd gen one, I hope we do something closer to gen5 though that was nice and clean
Anonymous
>>13229142 >>13229152 Well, compare it to the previous one...
ImNotTheDoctor !X1uR6HzP32
>>13229158 How on earth have I played through 5 generations, and 15+ games without finding that out?
>>13229168 Yeah, I see the improvement.
Anonymous
Quoted By:
>>13229152 >>13229142 The font will look different they just need to upload textless versions.
Anonymous
>>13226726 you know if they fail the next runoffs by a wide enough margin, they're gone right?
Anonymous
>>13229183 Did you read the post he responded to?
Anonymous
Quoted By:
>>13227249 Dragon Graveyard, I thought. So really, really, really late if not Post-game.
Anonymous
Who is in charge of assembling the UI files? IE: who does draiks job for maps for the UI?
Quality Bro !JOo5CGFAf.
>>13229142 it looks like it's an edit of the hgss one.
Anonymous
Quoted By:
>>13229189 Sorry mistook it for a different post. Thought he was replying to
>>13226698 Quality Bro !JOo5CGFAf.
>>13229206 Pawter is putting everything together.
Anonymous
>>13229227 How often is he here?
I want to go to bed but I want to make sure he knows about me working on the nameplate and other stuff and the animated statuses
Nondell !PJ.OdWT5NU
>>13229236 She's usually lurking.
Anonymous
Quoted By:
>>13229236 >>13229227 I think he means the person actually making the nameplate not the person putting into RMXP,QB
Anonymous
>>13229177 >How on earth have I played through 5 generations, and 15+ games without finding that out? Not checking movepools, when a mon learns something in game it never seems out of place or early
Anonymous
Quoted By:
>>13229115 >>13229128 For lazy people
http://capx.wikia.com/wiki/Move_Tutors http://capx.wikia.com/wiki/TM_and_HM_list Role Play and the voice moves are references to stage actors.
Comments and suggestions are very much appreciated.
ImNotTheDoctor !X1uR6HzP32
Quoted By:
>>13229255 Plus I can't think of the last pokemon I didn't let evolve.
Draik !sgg1MEH.f2
>>13229085 I dont think the level and hp numbers should be that small, otherwise, it looks great.
>>13229096 This is good! like it
Anonymous
Quoted By:
I hand drew a possible replacement for the small grass elephant, sorry im not good with paint so I didn't bother. If you like the original design and would rather have a tweek to that I could always try.
Anonymous
Quoted By:
>>13229265 Pawter would be the one putting the fonts on it. Not the UI guy
Anonymous
>>13229248 Well, if she pops up, let her know about the two things, okay?
Does she check her fourm PMs?
ImNotTheDoctor !X1uR6HzP32
>>13229265 Do you? I was worried about some of them, but I really just tried to channel what I can remember of Pewter and some of the other industrial-ish towns. My favourite (and the one that I thought would be ignored most likely) is "Coal is blacker than my ex-wife's heart!"
Anonymous
Quoted By:
>>13229085 The letters should be nice and chunky so it's easy to read and the exp bar would be better labeled.
Nondell !PJ.OdWT5NU
Quoted By:
>>13229294 She does, and I'm actually hoping she sees these soon.
Anonymous
>>13229294 She doesn't actually make the UI, she is the progammer that puts them into RMXP you're looking for MajoraZ I think.
ImNotTheDoctor !X1uR6HzP32
Quoted By:
I'd just like to comment on the high quality of the music, I'm listening to the Soundcloud playlist and it's great.
Anonymous
Quoted By:
>>13229313 I am MajoraZ. I made
>>13229085 How do you know who I am? ImNotTheDoctor !X1uR6HzP32
I'm testing out the demo, and whipped up some quick dialogue for Mangrove instead of the filler text he has now. Mangrove: "As a generous old man, I want to offer the youngest, kindest, and most respectful child in the town who isn't already a trainer, one of these three rare pokemon. Do you know anyone like that? Oh, you? I suppose."
Anonymous
>>13229115 >>13229128 >tuilep doesn't learn rest or similar to reference her faking her death >growmeo doesn't learn toxic to symbolize the poison he used to kill himself >tuilep doesn't learn slash or similar to reference her killing herself with the knife if we are going to do this, lets do it right
the move list should progress like the play. early moves reference early parts of the play, later moves reference later parts of the play
Anonymous
>>13229371 cut out "who isn't already a trainer" it's not needed.
Anonymous
>>13229371 good thing he doesnt say humble.
ImNotTheDoctor !X1uR6HzP32
>>13229384 Mangrove: "As a generous old man, I want to offer the youngest, kindest, and most respectful child in the town one of these three rare pokemon. Do you know anyone like that? Oh, you? I suppose."
>>13229389 That was kinda the point, since I get a douchey vibe from the MC
Anonymous
>>13229376 The level up movepools are already full of that stuff. It's just more subtle like morning sun being a reference to the famous line
"But soft! What light through yonder window breaks?
It is the east, and Juliet is the sun.
Arise, fair sun, and kill the envious moon,
Who is already sick and pale with grief,
That thou, her maid, art far more fair than she."
Anonymous
>>13229399 Try town NPCs for Quaver town.
ImNotTheDoctor !X1uR6HzP32
>>13229424 Okay, do you have the map or shall I wiki it?
Anonymous
>>13229416 I mean it should progress like the play. as in the movepool is like a timeline telling the events of the play with each move
Anonymous
Quoted By:
>>13229432 I believe it's listed as the Lake town in the wiki
Umm Draik shoud have the image of it.
Draik !sgg1MEH.f2
Here with an updated farm, I still need a silo, and some wheelbarrows. I'm gonna edit the shadow on the fruity tree as well as the fence tiles as they are misplaced in the tileset.Hows it lookin so far?
Also, since it seems to be a decent amount of people here atm, What do you guys think about the macabra event idea I was talking about. later on in the game, (sometime after the steel gym) you get hinted at some goings on back at the farm. When you go back you can talk to the people who run it and then find a Macabra every whatever night of the week, similar to the driftloon event thing.
>>13229299 I loved that quote. You should definitely write more.
ImNotTheDoctor !X1uR6HzP32
Quoted By:
>>13229460 The macabra event sounds great.
Yay, recognition and someone who likes my work! I'll gladly write NPC dialogue for any and all places that need it, helps me get back in the writing mood ready for NaNoWriMo again in November. Do you have the Quaver/Lake town map so I can do dialogue for it?
Anonymous
Quoted By:
>>13229460 I like the event idea a lot. The map is looking great. Only suggestion maybe adding a well?
Gunvarrel !Oq/9NMk1yg
Anonymous
>>13229476 Nice on the iguadiam, real nice. But that's not Aguade's color.
Anonymous
>>13229460 Email me the tileset if it uses new tiles, please
Anonymous
>>13229460 > farm
Uh, where are the crops? Unless it's a livestock farm in which case, where are the pens/stables?
Anonymous
Quoted By:
>>13229442 I don't think that is really feasible. It's better to fill it with subtle references if you can't fully follow the play. If you think you can come up with something then that's fine.
But what do you think of the TM and tutor lists?
Gunvarrel !Oq/9NMk1yg
Quoted By:
>>13229483 It was made using the old Aguade. Was gonna fix it later.
Anonymous
Quoted By:
>>13229494 Needs mas tomatos. Also wild guineas in house in overworld for reasons
Anonymous
>>13229494 >wheat fields instead of tall grass on that map tileanon pls let this happen
Anonymous
Quoted By:
>>13229217 I guess I must put on the retro setting when I play or something. That sounds like something I would do.
Anonymous
Anonymous
Quoted By:
>>13229476 Looks like he evolves mid punch. I really like that.
Draik !sgg1MEH.f2
>>13229432 Bloop. the log is for an npc to complain that he cant into making fire.
>>13229487 one sec.
>>13229494 In the barn yo. Its a farm full of dreamsheep, a la Moomoo or Floccessy
Anonymous
Quoted By:
>>13229539 Nah. Wheat/grain, especially in a temperate area like that, would be more amber colored.
Plus, having a slightly less "grass" texture to it would be somewhat necessary.
ImNotTheDoctor !X1uR6HzP32
>>13229552 I'll start right away. Any misc info like the last one had the mine, and this has the frozen lake but anything else? And is the name Quaver or Lake as I've had conflicting reports.
Anonymous
hey tileanon, I have a few ideas for the desert, I was wondering if you could make some dust tornadoes, and maybe some boulders that you can move with strength that can also be walked upon?
Draik !sgg1MEH.f2
>>13229574 its Quaver, Lake is just the role. Same goes for the Coal town, its name is Tremol. its got ice fishing and a lot of fishermen, theres also a bunch of kids running around because Foster, the gym leader, raises orphans.
Anonymous
Quoted By:
>>13229578 Seems a bit excessive
Anonymous
Quoted By:
which mons are going to be in the demo?
ImNotTheDoctor !X1uR6HzP32
Quoted By:
>>13229590 Cool cool, makes sense. And I'll reference the orphans then. (Cool idea by the way)
I have one line about the coal from Tremol blowing over sometimes, but if the region's geography doesn't support it then obviously that can be scrapped
Anonymous
Why was the Carajoule sprite so inaccurate?
Anonymous
>>13229578 You really should work in more plant life
Anonymous
Quoted By:
>>13229636 oh, its really just kind of a base, i havent added any bushes or obstacles or anything yet
ImNotTheDoctor !X1uR6HzP32
Gunvarrel !Oq/9NMk1yg
Quoted By:
>>13229636 Are those some really small ocotillo plants? How cute!
Anonymous
>>13229716 use pastebin. It's better for this sort of thing.
ImNotTheDoctor !X1uR6HzP32
Anonymous
Anonymous
Anonymous
Quoted By:
Warquila need new sprite since we added the chest tufts
ImNotTheDoctor !X1uR6HzP32
Quoted By:
Here's a pastebin containing all of the dialogue for Tremol and Quaver town
http://pastebin.com/8uhTBgdZ Draik !sgg1MEH.f2
>>13229758 Oh crap sorry, life issues. I'll send it right now.
Murdok !OW002D1FI.
https://mega.co.nz/#!3ZhjAD4S!QLjrl20BQ0U2gw4KlikLbC0yNy9et4MuYTOtAb4B14E New PO mod update, every Pokemon added up until Scovalope and TMs for each available Pokemon (finally)
Anonymous
>>13229142 >>13229152 Glad I'm not the only one.
I'm really not a fan of it.
My biggest gripe though, is the font. It looks so basic and it simply doesn't fit/compliment the box nor does it look like something you would see in a Pokemon game.
Anonymous
>>13229789 Okay.
Going to bed, expect an email from me sometime tomorrow.
>>13229808 The font will be different in game.
Anonymous
>>13229791 That site is shady as fuck. Could you use mediafire?
Anonymous
>>13229820 >he doesn't know about mega It's megaupload 2.0
Anonymous
>>13229791 do tell you you fixed the fact that dreamdery has no type?
Anonymous
Quoted By:
>>13229831 It's asking me to allocate more than 50 MB of storage space for a 300 KB file transfer.
Murdok !OW002D1FI.
>>13229820 Mega is actually one of the most reliable upload sites on the web right now, but I'll upload it to MF if you're still skeptical
http://www.mediafire.com/?9rtrvield24id5i >>13229833 sure did
Anonymous
Quoted By:
Downwards cave has an abyss, cant help it but suggest some kind of spelunking minigame
Anonymous
Sam Spade !XozFbW8qqw
>>13229848 I'm going to probably fix that soon with genders and such.
Murdok !OW002D1FI.
>>13229889 I believe I have genders on everything after Taomarin, since that's where I started editing
Sam Spade !XozFbW8qqw
>>13229903 Heights and weights as well?
Anonymous
>>13229789 >>13229817 >I'll send it right now. Well, I need to sleep.
If draik comes back again, somebody remind him I still don't have the email
Expect more UI stuff tomorrow.
Murdok !OW002D1FI.
Anonymous
Goddamn, we have some nice sprites
Clash !BMy7CLasHA
>>13229460 So other then this looks extremely awesome so far, reposting my ideas and details for the area:
Encounter mostly Dreamdery with a rare chance of Pawter.
Also having OW sprites of Dreamdery roaming the ranch. Then on those days that Macabra is encounterable have the one Macabra OW chasing a Dreamdery OW in a circle. Like how GF makes Pokemon run around tables or a person chasing a Pokemon. And Macabra will then be able to be battled when interacted with.
Next Idea: Inside the barn is part of the family or what not. And there is a little girl who complains of having nightmares. Then once you beat the steel gym or whatever and come back and Macabra is encounterable she still complains about having nightmares but never on a certain night. For example, "I keep having these strange nightmares almost every night, but never on Tuesdays."
Or well replace Tuesday with whichever day is decided.
This All plays along with the lore of Dreamdery and Macabra
She could also reference the counting sheep mental exercise and says that every time it always ends up as a nightmare.
Also evening thread~ Clash !BMy7CLasHA
Quoted By:
Oh yeah also also I will be closing the Confirmed Designs Redesign Survey as well as the Psychic/Fighting Gym Leader Concepts Survey soon! So get your votes in if you have not yet! Expect results tonight~
Draik !sgg1MEH.f2
>>13229936 Thanks for the input, I love this all. Also, man these Sheep are dicks huh?
>>13229916 Sent
Anonymous
Anonymous
Anonymous
Quoted By:
>>13229974 hot diggity daffodils
Anonymous
>>13229791 >Using the shitty Cerebrulb sprite Anonymous
>>13229974 oh we're posting shinys now?
Anonymous
>>13230043 shinies you say?
Anonymous
>>13230036 >shitty you mean the one that lost. If he had the shitty one on there it would be the one that won
Anonymous
Quoted By:
>>13230036 Wait, its Cerebrulb? Not Cerebulb? Because the first one seems really awkward to say out loud.
Anonymous
Draik !sgg1MEH.f2
Anonymous
Quoted By:
>>13230065 > Pokemon: Shiny Rayquaza Edition Name change incoming.
Anonymous
>>13229974 >>13230065 >>13230098 >>13230098 Does shiny mean black now? I must have missed the memo.
Gunvarrel !Oq/9NMk1yg
>shinies waitforspritefinalizations
Anonymous
>>13230077 By shitty, I mean the one that's not accurate to the art. And that's the one that lost.
Neureka's sprite isn't accurate as well and it irks me a lot
Newt
Quoted By:
Does anyone know how to modify the items you get from the ability Pickup? Didn't know who else to ask
Snowman
Here is my attempt at fixing the Grass Elephant, sorry im not great at paint so I hand drew them.
Anonymous
>>13230132 we should cull the grass elephant
Anonymous
>>13230152 it's not a bad idea, it just keeps getting shit renderings. there was actually a pretty cool peace lily one which got buried. if we're gonna cull anything it should be one of the birds. wh are there so many birds?
Anonymous
Quoted By:
>>13230107 Melanism is a rare coloration for certain wild cats irl, so it makes sense for jaguile. Nobunata's plays up the samurai instead of the pinata.
Chillnobyl looks like a butter slug, though.
Anonymous
>>13230107 The Jaguile shiny is meant to be a black panther, and the Nobunata sprite is silver, not black.
>>13230116 They're just experiments. It's not like they've been posted to the wiki. And these designs are finalized, so why not tinker?
Also, Shiny Terrorkotta
Sam Spade !XozFbW8qqw
>>13230181 Seriously stop.
Snowman
Quoted By:
>>13230178 Sorry for the shit redraw.
Gunvarrel !Oq/9NMk1yg
>>13230181 As long as it's for fun and games, it's fine. I've just seem people start to get carried away before we're anywhere close to being ready for shinies.
Anonymous
>>13230181 I know this will probably sound edgey, but what if you made the pot white, the cactus orange the vines maybe slightly greyish brown and ground somewhat blue. I guess I am thinking a little too much halloween here in trying to make it look like a skull with a pumpkin in graveyard.
Anonymous
>>13230123 Yeh, but that green looks ugly as fuck in sprite form. ditto for the yellow, but not as much.
Anonymous
>>13230123 >>13230244 i dont see it. how is that inaccurate to the art?
Anonymous
Quoted By:
>>13230255 No idea. the colour may be off, but in terms of shading, linework and pose, that sprite was far superior. The one that one is dingy and ugly. Maybe we could fix up that one and resubmit? or get the spriter of that one the revamp the winner.
Anonymous
>>13230197 ...
>>13230204 Thread's pretty dead right now, so I don't see the harm.
>>13230242 How about this?
Anonymous
>>13230358 Not too bad. Could you try the colors with Terrorcotta?
Anonymous
>>13230132 Not bad, but not good. I like the made up ability
Anonymous
>>13230368 It looks okay, I guess.
Anonymous
>>13230372 its a worse solid rock. why not just call it Leatherskin and have the same effect as solid rock?
Anonymous
Quoted By:
>>13230424 Eh ya, its okay. Sorry just wanted to see.
Anonymous
Quoted By:
>>13230244 I'm not talking about the color, only about the linework. The color can always be changed.
>>13230244 Yes, this pose is less static than the other one, but that doesn't mean it's not awkward.
Here is why I think this sprite is not accurate:
>The electricity is wrong, and the way it connects to the arm is super weird >The ends of the arms aren't big enough and they don't look hollow >The switch is way too big >The collar looks awkward and isn't pointy like on the drawing >The eyes aren't round enough. >The "hat" doesn't even look like it's attached to the head Anonymous
Quoted By:
>>13230427 its a better solid rock isn't? regular damage instead of 1.5X or 2X damage from weaknesses
Anonymous
Quoted By:
>>13230424 >thorns all over it's design >needle arm nowhere to be found in it's level up movepool I'm fixing this since no one seems to be doing so
Anonymous
>>13230424 not up to date with current sprite, and a little too saturated.
>>13229962 ever get to doing those changes to shadows? or at least use the tiles i made to fix the flat looking things?
Sam Spade !XozFbW8qqw
>>13230547 What's the reasoning behind that color?
Anonymous
>earth power on a physical mon holy shit what were you guys thinking when you made this
Anonymous
>>13230564 Now we have to find how to make it look decent
Sam Spade !XozFbW8qqw
>>13230622 better purple leave the green not orange.
Anonymous
>>13230593 >how dare it have a non physical move! Anonymous
Quoted By:
>>13230637 >special move on a mon that has no special attack to speak of Anonymous
Quoted By:
>>13230564 ghost pepper. though that purple bell works, quite a few purple peppers
Anonymous
Quoted By:
>>13230632 don't worry about it. we aren't making decisions on shinies. we should focus on the 8 lines that will probably not pass new confo, and the backsprites, battle animations and overworlds. i would think we can when our frontsprites are done.
Anonymous
>>13230547 Go ahead and look at the sprite page on the wiki. There are two sprite up for contention. This one looks better.
Anonymous
what if we had a ui like this where it defaults in the center pressing an arrow key would instantly use an attack while pressing select (i think its X) would open up that bag in the middle then you have a menu with items, your 5 other pokemon (which are kept in pokeballs IN YOUR BAG) or the option to pack said bag and run
Anonymous
>>13230680 i was talking mone, was just replying shiny to shiny
Anonymous
Anonymous
>>13229626 >>13227875 looking good, now count your colours
Anonymous
Anonymous
>>13230725 yup. hopefully we catch that dude so he quits the efforts. though i dislike the new arms on his macs. it's against the design itself
Anonymous
>>13230683 that would be really cool. A much better solution when using a keyboard. How would you run though?
Anonymous
>>13230736 I'm not trying to dishearten anyone, just what happened with the flairees sprite shouldn't be repeated
Anonymous
>>13230725 The both have 14 colors.
Anonymous
>>13230774 They*
I tried to make Quetzar less terrible.
Anonymous
Quoted By:
>>13230774 then we've got some nice sprites then now don't we
Anonymous
Quoted By:
>>13230748 i know. but someone is doing it and doesn't know he is doing it. it's a serious issue for those who slave over colors to have design loose because someone plays by other rules. and i am the one who keeps finding the none-sense in lucito line. the limited colors are for simplicity. if we wanted fancy we'd try making the game where we could use sugimoris and worry about matching their styles, but it's classic sprites, and they need to be done, to spec.
Anonymous
>>13230736 Catch me? What's the problem? I've only ever maintained the number of colors when they're under the limit, or reduced them when they're over.
And the older macuarrior sprite is terrible. That right paddle arm would have to either be enormous or right up against the viewer's face to look like that.
Anonymous
>>13230793 that dude, not you obviously, but the that exists.
the arms are paddles, as per the confirmed designs. not sticks. it sucks to art but it is what we voted in
Sam Spade !XozFbW8qqw
Quoted By:
>>13230804 The arms haven't changed in design...
Anonymous
Quoted By:
>>13230804 I don't know what you mean. They look like paddles to me. I'm not going to make the sprite look stupid for the sake of nit-picking. The way it was before, it didn't make sense three dimensionally.
Anonymous
By the way, did anyone have an opinion of this version of Ocerumi?
Anonymous
>>13230826 something about eyes, and red on belt too light maybe?
Clash !BMy7CLasHA
Confirmed Designs Redesign Survey Runoffs Final Survey Results:
http://www.mediafire.com/view/zp3v899bkaoxpou/Confirmed_Designs_Redesign_Survey_Runoffs_Final_.pdf Image shows winners
Psychic/Fighting Gym Leader Concepts Results:
http://www.mediafire.com/view/rbdhmf0z8bzkaw2/Psychic-Fighting_Gym_Leader_Concepts.pdf Going into runoffs:
Two telenovella actors.
Posh Girl(Alice) and Bodyguard 1
Detective & Partner duo
"!" and "?" Sisters 1
For descriptions of the winners and the calculations view here:
http://pastebin.com/raw.php?i=7PQDtAv3 Anonymous
Quoted By:
>>13230851 yeah telnovella, ? and !
sad : geezers and Professor pain, may you train gloriously in heaven, or be given a side quest of justice. (we all know professor pain fathered ? and !. he lives on)
Anonymous
Quoted By:
>>13230851 Oh God, please let it be the telenovela actors.
Anonymous
Quoted By:
>>13230741 in the bag menu
>pack your bag and get the fuck out of here Anonymous
Anonymous
Quoted By:
>>13228055 who the hell is it dancing with? Its stance is unbalanced as fuck
Anonymous
Anonymous
Quoted By:
>>13229494 Needs mas tomatos. Also wild guineas in house in overworld for reasons
Anonymous
redesing of Diloweed survey is needed
Anonymous
Anonymous
What if the Grass Elephant line wasn't a brute and didn't have thick skin? I know Elephants generally are but this is fucking Pokemon. It could be quick and agile but still big so it retains it power. Large petals could form the body making it look bigger. It would have a feminine look too, play on the whole deviously strong.
Anonymous
Quoted By:
>>13230851 we aguasquirrel now
Anonymous
Quoted By:
>>13231715 I like to be able to guess a pokemon's stats by looking at it. Otherwise we might as well all be metagame fags who memorise all of OU's stats.
Anonymous
Quoted By:
Hi guys, Chaoguy2006 here. I'm on holiday for about a week, so I can't do anymore dialogue stuff for a while. Having said that, you guys seem to have written great stuff for the mining and ice lake towns. Good luck!
Anonymous
Dead hours. Fruity menu design to discuss
Anonymous
>>13231841 what if it was like this
Anonymous
>>13232052 I think you're trying to tell me that it takes too much place, right? Kinda hard to tell sarcasm over baits, bait accusations and trolling running rampant. It's a valid concern, but as a menu that appears only when you want it it's not really that important to show much of the overworld
Anonymous
Quoted By:
>>13231841 i really like that!
Anonymous
>>13232052 once you select one of those (like pokemon, it will fill up the screen
Anonymous
Quoted By:
>>13232124 Oh, sorry, the idea seems good!
Thought you tried to be ironic/sarcastic with how it fills the screen. 4chan, I guess... Anonymous
Quoted By:
>>13232094 no, I mean when you select "other things" the menu moves up like that in the direction of the arrow
Anonymous
Some here managed to do it once, so its at least possible.
Anonymous
>>13232180 nice quoteing there partner
Anonymous
Quoted By:
>>13232208 whoops. dunno how that happened. I blame the ipad.
I meant custom pickup
Anonymous
Is the decision for non-dual screen set in stone?
Anonymous
>>13232277 yes
...
well i think it was more the only option and were to far in to change it now anyway
Anonymous
>>13232293 Thought that. Sucks as dual screen offers the chance for far more creativity when it comes to the UI.
Hopefully it will be considered for Gen 2 if it ever comes to fruition.
Anonymous
>>13232313 >if it ever comes to fruition. you know gen 2 was a joke right? just used to provide hope for lost designs
Anonymous
>>13232323 If we ever complete this one and it turns out not half bad then why would we stop?
It makes sense to carry on. The fun is in creating the game.
Anonymous
Quoted By:
>>13232353 >If we ever complete this one yeeeeeeaaaaaaaaahhhhhhhh
dont get me wrong, i would probably stick around for gen 2, i just dont think it will ever exist Anonymous
Quoted By:
>>13232353 Because everyone would want to join. The rest of the Pokemon fans from Leddit and Shitaku would join, along with Pokememes, DeviantAutism, Tumblr, Jewtube, hell maybe even parts of 9fag. The threads would be huge, and they wouldn't even be in /vp/'s interest. These are people who want Nintendo to create an M Pokemon game that looks more like Skyrim (and think it would sell better). The only way we'd keep it in our interests is inviting a smaller group to a new forum or having a Congress composed of people we can trust (both of which people would cry "Tripfag illuminati" or some shit). It would be awful.
Anonymous
>>13231841 >>13232052 Something like this for the opening animation (if any)?
Anonymous
Quoted By:
>>13232730 thats what it was supposed to be
when you select one of the buttons the menu slides up to the top left as it opens
Anonymous
Quoted By:
>>13229927 I may or may not be full of shit, I'll have to check the Template, but I'm afraid that Comossus might have Fakemon syndrome, where the sprite is too ... round? and is obviously not a real Pokemon sprite. Checking now, and then uploading the Template for later.
Anonymous
Quoted By:
Cinpokomon... I mean Chimpoca. Turns out it can actually look like a real pokemon.
Anonymous
Chinpokomon...I mean Chimpoca! Turns out it can actully pass for a real pokemon.
Anonymous
Quoted By:
>>13230132 As for the Resistant ability, just make it a clone of Solid Rock.
Anonymous
Hey maybe if this works out you guys can give me pointers on my pokehack In all seriousness though, how often does stuff on the forums get checked? It's the only place I can actually help so I've been posting there.
Anonymous
Quoted By:
>>13232966 >advise no
>the only place I can actually help what the fuck are you talking about?
why cant you help here?
and for that matter, what is it you are helping with?
Anonymous
Anonymous
Anonymous
Quoted By:
>>13230778 >dithering Its not excessive but it does look out of place, since its only a small section of that shadow
Anonymous
>>13231841 This took way longer that expected but this is the way I see this animated.
Nice design btw.
Anonymous
Simayan. 16 colors. Let me know if that feels like too many.
Anonymous
Anonymous
>>13233531 Don't know why it's slow like that. I'll try to fix it.
Anonymous
>>13233531 i know your gonna make it faster, but i think any complex animation is just gonna slow that down
i think that ui menus should appear REALLY fast, near instant
also, has anyone else always wanted the map to be separate from the bag
its like having the pokedex inside your bag menu
Anonymous
>>13233578 when I saved the file and opened it it was a lot faster, maybe we just cant handle sanic speeds here
Sam Spade !XozFbW8qqw
>>13233531 The player/badges/etc can't appear in that small a box. There should just be a trainer card also does this open a new screen up instead of just being on overworld screen? That's a downgrade if that's the case.
Anonymous
why do we still have a boring text title for the wiki?
Anonymous
>>13233551 >40 speed Imo this Pokémon should get slower as it evolves. 85 -> 75 -> 55
Anonymous
>>13233619 Like
>>13233626 said, if you save the file and open it up it is a lot faster, almost instant.
No clue why it's saving slow, can't be fucked to find out why either.
Anonymous
Quoted By:
>>13233664 i mean, so fast that you wouldn't even notice that animation
Anonymous
>>13233664 0.01 is a lot of speed to ask from a format like that on a site like this
here is a sloppy rendition for speed reasons Gunvarrel !Oq/9NMk1yg
Quoted By:
>>13233551 When you say 16 colors, do you mean 13 colors + black + white + transparency?
Anonymous
Anonymous
Anonymous
Anonymous
>>13233663 >people falling for this bait Anonymous
Anonymous
>>13233663 Why would you want that? No Pokémon does that and those monkeys look slow as shit, even slower than shitstador. Fuck off.
Anonymous
Anonymous
Anonymous
>>13233717 thought more like this.
>>13233651 There can always be a separate menu. Just tried to make a nice menu and finding use for what is pretty much empty space. We can put whatever there.
Anonymous
Quoted By:
>>13233663 get out get out get OUT GET OUT GET OUT GLABA NUKA GLABA NUKA GLABA NUKA GLALALALALALALALALA AAAAAAAAAAAAAAAHHHHHHHH
Anonymous
Quoted By:
>>13233750 Post the 'vehemently believe' pic, i double dare you. Clash !BMy7CLasHA
>>13233654 So does this look good? Should I switch it, keep the text, or should people keep working on this one?
Personally I think having it say Pokemon Sage twice is redundant. Ima try something real quick.
Goodmorning thread~ Clash !BMy7CLasHA
>>13233764 Image where you be?!
Anonymous
>>13233751 that feels even slower to me, probably because you cant feel the speed and it really does feel like waiting
Anonymous
>>13233771 goodmorning clash!
i was just making an example
feel free to try something else, i dont really like mine either
Sam Spade !XozFbW8qqw
>>13233751 The ideal menu should be able to fit on onto the screen without obscuring the player view on the overview. See if you can do something like that.
Gunvarrel !Oq/9NMk1yg
Quoted By:
>>13233717 I think I like this version over
>>13233751 but both are really great!
Anonymous
>>13233778 maybe that's just a different gif speed (I have additional frames for corner appearing)
>>13233802 What's the actual resolution of the ingame window? Kinda hard to work without it, and didn't see it on the wiki.
Anonymous
Quoted By:
>>13233802 What if it comes up from the bottom and pushes the screen up, with the options labelled horizontally?
Clash !BMy7CLasHA
>>13233796 You have just the image logo without the text?
Sam Spade !XozFbW8qqw
Anonymous
>>13233834 it cant be any taller than this for the wiki logo!
Anonymous
Quoted By:
>>13233861 but heres the full version anyway
Anonymous
Clash !BMy7CLasHA
>>13233861 I know, and I mean without any of the text. Without any of the text, like just the image in the back.
Anonymous
>>13233875 oh that!
heres everything, i trust you can crop and stuff
Anonymous
Anonymous
>>13233894 Forgot to resize.
Clash !BMy7CLasHA
Anonymous
Sam Spade !XozFbW8qqw
>>13233903 Pokedex should be above pokemon and there should be a trainer card option but otherwise it looks pretty good.
Anonymous
>>13233913 >Pokedex should be above pokemon Other than tradition, I dont think it really should. People dnot check the Pokedex THAT often
Anonymous
>>13233913 The triangle bit on the bottom is the replacement for the card.
Anonymous
Quoted By:
>>13233903 I dunno, I think it's a little too...tryhard. We don't have to have overly fancy UIs.
Anonymous
>>13233913 Wasn't my design I just animated it. Bottom right replaces trainer card.
Sam Spade !XozFbW8qqw
Quoted By:
>>13233924 >>13233919 Not enough space for a good looking trainer Card.
Anonymous
Quoted By:
>>13233913 >Pokedex should be above pokemon all of my nahhhh
Sam Spade !XozFbW8qqw
>>13233916 It's so that the three most used things: Pokemon, Bag, and Save are next to eachother.
Gunvarrel !Oq/9NMk1yg
Quoted By:
>>13233903 Gosh that's so cool.
W-would you like help doing the actual graphics?
Anonymous
>>13233967 do we have a thing that autoselects the menu option you last used?
Sam Spade !XozFbW8qqw
Anonymous
Quoted By:
pokemon bag pokedex options save (save, save/quit) it loops around so that the 3 most used things (bag pokemon and save) are all right there but save still is appropriately at the bottom
Anonymous
>>13233978 so then why would you need anything closer to something else than to the top
Anonymous
Sam Spade !XozFbW8qqw
Quoted By:
>>13233987 Wait I misread that completely. Yeah we have it so that if you last use Bag it'll be on Bag. I thought you were referring to that one X/Y feature nevermind
Anonymous
Berratel had too many fucking colors. Now it doesn't.
Gunvarrel !Oq/9NMk1yg
Quoted By:
Okay, updated Aguade's back. Thoughts?
>>13234049 Thanks!
Draik !sgg1MEH.f2
>>13233903 So it expands like
>>13232052 When you wanna look at the trainer card stuff right?
Anonymous
The forum is rarely ever checked Or maybe I'm just being impatient.
Anonymous
>>13234190 no one uses the forum
use the thread like everyone else
Anonymous
Gunvarrel !Oq/9NMk1yg
>someone's deleting sprites on the wiki again [REVVING INTENSIFIES]
Quality Bro !JOo5CGFAf.
>>13234190 >using the forums Anonymous
Quoted By:
>>13234086 I guess that's what was intended, yeah.
I thought of an idea myself so I'll mock that up in a few minutes.
Gunvarrel !Oq/9NMk1yg
>>13234257 Seriously guys. DO NOT delete sprites unless
A) The design is out of date and a new sprite has been made
B) It lost a survey
C) An old sprite was above 16 colors and you're replacing it with a fixed one
Anonymous
>>13234261 >>13234271 I replaced the Berratel sprite because the other one had like 30 colors.
The rest I've done, I posted as alternatives.
Anonymous
>>13234294 Except Carajoule. I think I might have replaced that. It was late.
Gunvarrel !Oq/9NMk1yg
Quoted By:
>>13234294 >>13234323 It's okay, just remember for the future! I've done some stupid stuff half-asleep as well.
Gunvarrel !Oq/9NMk1yg
Hey guys, here's a draft of the next sprite survey. Eluchadon is being postponed because of color issues. Flairees question is going to be a little different. "Which fire you prefer, 1 or 2/3" and "which face do you prefer, 2 or 3"
Anonymous
>>13234628 Can you please
a) Have a small survey sample size, say 10-20 questions
b) Point out the differences explicitly, via magnification or text. Especially on ones that are hard to tell. For instance, the faces on all 3 flairees look exactly the same
Anonymous
Quoted By:
>>13234682 >a what?
>b if you cant tell, dont vote on that question
as a spriter its super obvious to me
Gunvarrel !Oq/9NMk1yg
>>13234682 a) That's... not what sample size means? Do you mean you want me to break the survey up into parts?
b) While I understand why people would want that, in the end, if you can't tell the difference from normal magnification, then the difference isn't really all that important anyways.
Anonymous
>>13234789 Don't we have the 2x size on everything?
Gunvarrel !Oq/9NMk1yg
Quoted By:
>>13234815 Oh right, I forget that sometimes
BECAUSE I DONT WANT TO REMEMBER Anonymous
Quoted By:
>>13234789 Oh, i guess I did use bad terminology.
But yeah, I mean do the survey in smaller parts. Just for convenience sake.
As for b, I just hate skipping questions. Makes me feel like im not doing my part since I'm no good artistically I can't contribute much in other ways. I'm sure I'm not the only one who might not want to do a 43 question survey with faint differences on half the questions
Anonymous
This game is going to be absolute shit. You are all autistic
Quality Bro !JOo5CGFAf.
>>13234998 >garnet >autistic >this game is dead Wow, you hit nearly all the targets
Anonymous
Quoted By:
>>13234998 thanks for the diagnosis doc
Anonymous
Anonymous
Quoted By:
>>13235023 It's not dead, it's just going to be mediocre slosh
Anonymous
Quoted By:
This thread is on the last page. Someone make a new one.
Anonymous
Quoted By:
democracy is retarded and it never works
Anonymous
Quoted By:
>>13234628 I really hope that new condesa sprite doesn't win. It looks like a marshmallow.