>>13281707 We're making a vp-tcg.
We've made good progress so far and have around 45 cards playable. We aim to have 300 cards playable by the end of the week. We just need MORE IDEAS and more people writing up cards.
http://dulst.com/vp-tcg/cards/378251/Fat-King-Sleepy-Snorlax We're going to basically let everyone add their ideas to the cards list. If you want to do so post your user name in the thread or in the chat and we'll add you as admin. Joker and other people in the council will remove any ideas that suck.
Keep on adding your ideas to the wiki as well:
http://vp-tcg.wikia.com/wiki//vp/_makes_a_TCG_Wiki
Joker !!S9WEiJLgm1E
Quoted By:
Pls gibe cards.
Anonymous
Ooh. We were supposed to add our cards ourselves?
Anonymous
>>13293422 Okay, just made an account on the dulst site, the name is SomeCleverAlias.
Anonymous
>>13294304 This effect would work well as a Gastro Acid card.
Anonymous
>>13294304 woooow. You're not even trying to make a balanced card.
GIRTH !!XaHHtzR4Ha7
pls gibe admin name is GIRTH
Anonymous
>>13294421 >>13294434 I made it to counter the monster cards with a paragraph of effects. Op cards need to have counters. But based on your constructive criticism, here is v2.
Joker !!S9WEiJLgm1E
>>13294434 Do you even Skill Drain?
Anonymous
uploaded this late before the last thread 404'd. haha edgy as fuck, wanted to know if it was meta
Anonymous
Quoted By:
>>13294444 quads confirmed
Anonymous
Quoted By:
should we start churning out just some non-effect monsters in various atk/def?
Anonymous
Quoted By:
So what is the plan of attack for this thing,if and when, when get it going?
Anonymous
>>13294621 I like it. Is there a Darkrai monster card that can take advantage of these effects?
Anonymous
Quoted By:
>>13294751 I don't think so, but that's a good idea
Anonymous
>>13294751 Hmm what about a Darkrai with an effect that decreases the atk of each face up monster your opponent controls by 100 every turn..too cheap?
Anonymous
>>13294877 Hmm I was thinking of his flavor as forcing others into sleep and the pain coming from waking up from the nightmare. Eg; once per turn you may have target monster flipped into facedown defence position and everytime an opponent's monster is flipped faceup, they lose 500 lifepoints (# placeholder).
Anonymous
>>13294615 Can I paraphrase that card that for v3 of Normality? If someone wants to use it for a Gastric Acid card instead, I'm fine with that.
Anonymous
Anonymous
>>13295039 dorped the ball sry sry
Joker !!S9WEiJLgm1E
Quoted By:
>>13295020 "Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated)."
Anonymous
Quoted By:
>>13294991 That wouldn't work with Nightmare Siege because Seige prevents monsters from being set (flipped face-down).
Anonymous
>>13295047 That's fine.
>>13294877 That's pretty much the exact opposite of cheap unless you're playing with maybe the very first set of cards only.
>>13294621 This is fine.
>>13294567 This is a slightly better Skill Drain that works with Graveyard and hand effects. It's fine for now.
Joker !!S9WEiJLgm1E
>>13295072 Skill Drain -> Field
Soul Drain -> Graveyard/Banish
Mind Drain -> Hand
Anonymous
Quoted By:
How can i contribute to this if i have no idea how yugioh works?
Anonymous
>>13295047 >>13295072 Better, worse, indifferent?
Anonymous
Quoted By:
>>13295083 I know, Joker; I'm not a baka. Skill Drain specifically mentions the field only, but Normality is worded as blanket monster effect negation right now.
Anonymous
Quoted By:
>>13295106 Still not terrible and it makes a bit more sense.
Anonymous
So when does the autism kick into full force?
Anonymous
Can you guys help me balancing this?
/vp/ Makes a TCG - Now playable
Anonymous
Quoted By:
Oh I put the Subject in the wrong field, so dumb.
Anonymous
Quoted By:
>>13295163 The only things I think might need changing are slightly dropping Gengar's stats and giving Misdreavus a more specific condition for drawing a card. Something like sent to the Graveyard by battle, by a card effect, as Synchro Material, etc.
Anonymous
>>13295163 Oh, and Misdreavus wouldn't be able to summon itself after being discarded by Dusknoir. If discarding is a cost then Misdreavus would miss timing and just stay in the graveyard.
Anonymous
>>13295246 So to do that I must made Dusknoir's discard as an effect, not as a cost?
Anonymous
>>13295269 Yep. Just reword it to something like "you can destroy 1 face-down card on the field. If you do, discard 1 card from your hand". That's still the old-fashioned way of writing it out, but hey. That's how it works.
Anonymous
Quoted By:
>>13295279 Ok, I will change it. Thank you!
Ninja boulders !SNU1m8PwXY
Quoted By:
>check the wiki Oh man, somebody added my cards!>they added the first stage and the third stage only How do you even manage to do this. I posted them in the thread in evolutionary order. Reposting second to rectify this mistake
Anonymous
Quoted By:
>>13294615 That's not even remotely like Skill Drain.
A) it isn't immune to Spells/Traps
B) SD only applies to field effects.
Anonymous
I made the Legendary Birds for my Sky Lord Set. Comments, ideas, revisions, and criticisms welcome.
Anonymous
Anonymous
Anonymous
What am I supposed to use to make these?
Ninja boulders !SNU1m8PwXY
Anonymous
Anonymous
Anonymous
>>13293422 I made the cards from my favorite deck.
Took fucking forever and they look like shit, but I don't care.
1/34
Anonymous
Anonymous
Anonymous
>>13295471 This is the best pic I could find of Grumpig.
3/34
Anonymous
Anonymous
Anonymous
Quoted By:
>>13295475 Yeah, go for it. (Just don't go overboard plz)
Anonymous
>>13295493 Eh, I'll dump them if the thread stays up. Here's the boss monster.
Anonymous
Quoted By:
>>13295502 I messed that one up.
Fuck.
Anonymous
Quoted By:
Okay, quick question. How in the hell do I set up an archetype on the list of archetypes section on the wiki?
Anonymous
>>13295502 Change "remove from play" to "banish", give it another level and bump up its ATK and DEF to both 3000, remove "Tuner" from its materials (it's a Fusion, not a Synchro), have the Special Summoned Monsters lose either all ATK or their effects and it's perfect.
Anonymous
Anonymous
Anonymous
>>13295547 A fusion monster can require the same materials as a synchro monster. The only difference is that this needs something like Polymerization to summon it.
Anonymous
>>13295341 >>13295352 >>13295360 we need a fusion that makes Zapmolcuno.
Anonymous
Anonymous
>>13295652 I like it. Did you make a Combee to go along with it?
>inb4 somebody cries about it being an Xyz Anonymous
Ditto WATER Aqua/Effect 5 stars You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can discard this card from your hand to the Graveyard: Add 1 "Polymerization" from your Deck to your hand. When this card is summoned, target one monster on the field. This card's ATK and DEF are equal to the original ATK and DEF of that card. Change water attribute and aqua type to whatever fits better i dont care.
Anonymous
Quoted By:
>>13295687 I'm now working on Combee.
Anonymous
>>13295590 as Slowpoke + Shellder =Slowbro?
Anonymous
>>13295704 Why is it level 5? Copycat has the same ATK/DEF copying effect and it's level 1.
Anonymous
Quoted By:
>>13295652 >balanced rank 4 version of dracossack I like it.
Anonymous
>>13295590 Some fusion monsters don't need Polymerization at all.
Anonymous
Quoted By:
>>13295735 I thought it would be imbalanced. If not level 5 than level 2
Anonymous
>>13295719 Yeah, like that. Shellder can be a tuner, Slowbro can be a fusion and Slowking can be a Synchro. Each of the two would list the same materials but would have different summoning methods.
Anonymous
Anonymous
Anonymous
>>13295749 >>13295763 Such as Polymerization. Or Fusion Gate. Or the card-free contact fusion.
Anonymous
>>13295782 >>13295783 I was referring to a fusion monster specifically asking for tuner monsters as fusion material.
Frankly, regardless of whether you can use tuners to fuse, a fusion card doesn't list the summoning requirements as "1 tuner + 1 non-tuner".
Anonymous
>>13295762 as Slowpoke + Shellder+King's rock =Slowking?
Anonymous
>>13295808 If a fusion monster would ask for "1 tuner + 1 non-tuner" then it would require those generic materials and there wouldn't be a problem. The card in question can be summoned by fusing a psychic tuner and any two non-tuner psychic monsters.
What's the problem with that?
Anonymous
>>13295819 King's Rock doesn't have to be included, but you can fit it in somehow.
>>13295832 This is an example. The materials are both specific and generic.
Anonymous
>>13295832 A fusion doesn't work like a synchro. It needs specific materials.
Anonymous
>>13295617 >>13295341 >>13295360 >>13295352 I'll start work on it right away. I'm assuming since there were no responses from the top toer guys, that they are fine.
Anonymous
>>13295590 >>13295832 I know, but there really is no need for a Tuner though. Three Psychic Monsters would just look better.
>>13295652 2broke4me, it's just like Draccosack
>>13295704 Copycat+King of the Swamp
Anonymous
>>13295819 >>13295850 King's Rock could be an Equip Spell. I don't know how to word it properly but:
>Attack opposing monster >Flip two coins >If both are heads, the opposing monster can't [attack/change position/do anything ever] during the opponent's next turn Thoughts?
Anonymous
Quoted By:
>>13295890 Oh, and Slowking would be a Fusion Monster (Slowpoke and Shellder, like Slowbro) that can only be summoned with a Slowbro equipped with King's Rock
Anonymous
>>13295887 Nigga do you even know why Dracossack is broken?
It's because he's generic, has protection, a removal effect and an ATK stat that just edges over the 2500 mark.
Vespiquen is not generic and it just has protection.
Anonymous
>>13295864 Tell that to things like Blaze Fenix and Five-Headed Dragon.
>>13295887 The tuner material is a nice touch which doesn't detract from the playability of the card. It can stay.
>>13295890 That would be nice if not for the fact that you have to ram your monsters into your opponents to get the effect. Either you'll take damage or you'll lose a monster.
Anonymous
Quoted By:
>>13295914 b-but it reminds me of dracossack and t-that's enough for it to be b&!
Anonymous
Quoted By:
>>13295917 Oh, duh. I forgot about how YGO battles work for a second there. Maybe just target a monster?
Anonymous
>>13295914 It's a joke, bro
>>13295917 The Tuner material makes it confusing and more difficult to use. There is no need for it at all.
this cardgame is bollocks
Quoted By:
Sup guys. Still making some cards I guess. Add me to the list
Anonymous
>>13295881 Perhaps make it Divine (wind?) Atr, with Divine Beast (winged beast?) typing. Its effect could say That it's also treated as Light, Fire, and Water attributes, and also that its treated as Lightning, Pyro, and Aqua Types.
Anonymous
>>13295652 The first of 3 main support cards.
Small thanks to Joker for help with the wording. Anonymous
Quoted By:
>>13295940 How is it confusing or difficult? Three of the other cards he posted are tuners and he didn't post a card based on the fourth tuner because he skipped straight to Mewtwo. A psychic deck can easily have a third of it's main deck psychic monsters be tuners.
Anonymous
Quoted By:
>>13295986 The semi-colon should be a colon. Other than that it's perfect.
Anonymous
Anonymous
Quoted By:
Why not just make Mewtwo something like this?
http://yugioh.wikia.com/wiki/Dark_Magician_Knight Where it needs a special spell card to summon it. Makes more sense than fusion or Synchro anyways.
Anonymous
Anonymous
Anonymous
Anonymous
Anonymous
>>13296024 >>13296034 >>13296041 Did you intend on running only three of these combined?
Anonymous
>>13295976 No harm in trying it out.
Anonymous
Anonymous
>>13296075 Last one
>>13296067 Trying out a "Harpie Lady" type idea
this cardgame is bollocks
Anonymous
>>13296098 So one of each Diglett card and one of each Dugtrio card. Needs more Diglett, tho
StarfieldDisarray !ZBJWJH7oBs
>>13295986 The second of 3 main support cards.
We Damage SKILL now. Anonymous
Anonymous
>>13296131 >Machine Change it to Zombie. Your opponent can't Rapid Spin away your Spikes when you have a Ghost-type out.
StarfieldDisarray !ZBJWJH7oBs
Quoted By:
>>13296150 Forgot to remove the "(in either player's turn)" part.
Anonymous
>>13296133 The idea was that they're self-sustaining with Diglett's Cave. A few more support cards won't hurt though I guess.
Anonymous
>>13296217 Maybe just make Magnitude and call it a day.
StarfieldDisarray !ZBJWJH7oBs
>>13296150 Fuck it I'll make an archetype of BEES.
Anonymous
Quoted By:
>>13296248 Needs Male Combee that gathers honey for little-to-no pay.
Anonymous
>>13296237 Magnitude
normal Trap
You can activate this card only when you special summon Dugtrio. Roll a 6 sided die and destroy that many cards.
You need to fix the wording though, I don't remember how YGO wording works.
StarfieldDisarray !ZBJWJH7oBs
>>13296248 Minusing General.
Anonymous
Anonymous
>>13296287 I'm so happy that you know what you're doing. Anonymous
>>13296306 Let me rephrase, I don't care enough to look up how to word a YGO card. I suggested an idea, if anyone likes it, you can turn it into a card.
this cardgame is bollocks
Quoted By:
>>13296166 Great idea doing now
Anonymous
>>13296334 >proper card text on all the digletts, dugtrios and diglett's cave >fucks up magnitude but how
StarfieldDisarray !ZBJWJH7oBs
>>13296287 Help. I can't stop.
>>13296323 I'm from /dng/ I know my cards. Anonymous
>>13296371 By not being the guy that made the Diglett.
Joker !!S9WEiJLgm1E
>>13296372 I went to /dng/ today, no one helped me with my V Jump Chaos Deck. ;_; Konowich
A few poison cards I knocked up quickly, open to criticism, good or bad. "PT" stands for "Poison Type" and mostly focuses on Swarming and Burning, (Imagine Six Samurai mixed with Volcanic)
Anonymous
I wanna help! I haven't played anything past XYZ but I have a pretty good grasp on official vernacular. Is someone keeping track of what still needs to be made? I'm looking on the wiki and I don't see it.
Konowich
>>13296426 Name on the site is "konowich" too.
StarfieldDisarray !ZBJWJH7oBs
Quoted By:
>>13296372 [swarming intensifies]
Anonymous
>>13296133 >>13296098 >>13296067 you should make it so that some of them are called digletl only when on the field or graveyard, otherwise you can only use up to 3 of them.
Konowich
>>13296433 Poison types don't get enough love imo.
Anonymous
>>13296378 >>13296371 >>13296237 Diglett guy here, thinking of a good Magnitude idea. I like the idea behind
>>13296274 though I'm brainstorming something toned down..
this cardgame is bollocks
>>13296431 If you don't know vernacular, make some normal monsters. And check which card names have been used.
Konowich
>>13296447 This card should be limited to 1 a deck.
StarfieldDisarray !ZBJWJH7oBs
>>13296372 Deleted old post due to shit wording.
[swarming intensifies]
Anonymous
Quoted By:
>>13296162 looks good to me
Anonymous
Quoted By:
>>13296440 I suppose I can change the wording on them. I just didn't want to make it extremely easy to flood the field with Diglett.
Anonymous
>>13296456 Banish/Discard up to insert number of Diglett cards or what have you from your hand/graveyard. Destroy that many cards on the field.
Anonymous
>>13296457 He said he does know the vernacular.
this cardgame is bollocks
>>13296508 Misread that. Oops.
Anonymous
Quoted By:
>>13296474 Not bad, might go with the discard since banishing them screws up the engine. Gotta think about it a bit more
Anonymous
>>13296508 More or less. I've looked up what banished and piercing is instead of the old terms.
I'm thinking of making a Geodude with a sturdy effect so I've been looking at cards like spirit reaper. If the effect can only activate once, should it read, "Once only, this card cannot be destroyed by battle" Or should I simply use a sturdy token?
this cardgame is bollocks
>>13296537 Up to you. Surprisingly there's things that negate tokens. Loved spirit reaper card.
Anonymous
>>13296412 Imagine this fucker in a Quasar deck
Konowich
StarfieldDisarray !ZBJWJH7oBs
>>13296537 >I'm thinking of making a Geodude with a sturdy effect so I've been looking at cards like spirit reaper. If the effect can only activate once, should it read, "Once only, this card cannot be destroyed by battle" Or should I simply use a sturdy token? "Once per turn, this card cannot be destroyed by battle."
http://yugioh.wikia.com/wiki/Gyroid Not quite what you're looking for, but it's close enough and mildly viable.
You get past that effect by smacking it more than once.
>>13296463 I'm a little unsure on the wording but whatever.
Joker !!S9WEiJLgm1E
Quoted By:
>>13296575 He's is part of a Plant Synchro Deck Anonymous
>>13296560 Okay, thanks. 2 more questions if that's alright before I start work on them.
Where do you find the art for them so not to use basic official art? DA?
Does evolution work like the Level monsters?
Anonymous
>>13296593 Change the second line to "At the end of the Battle Phase: reduce the ATK of any monster that battled this card by 500."
Konowich
>>13296582 Artwork on this one is a little... Eh.
this cardgame is bollocks
Quoted By:
>>13296605 Google, but for Pokedoll I ended up using official art.
Pretty much. Stage 2 evo are highest, basic lowest. Some people have been doing Synchros and stuff also.
Ninja boulders !SNU1m8PwXY
Quoted By:
>>13296605 #1: Google. Seriously just image search the pokémon
#2 Evolution seems to work different depending on the people making the card. IE some people have evolution be synchro summoning the final stage using the base as the tuner. Where as i usually have the pokemon tribute itself to special summon the next stage after fulfilling requirements
Konowich
Quoted By:
>>13296631 "This card cannot be normal summoned or set, this card can only be special summoned by tributing 1 face up "PT - Nidorino." When this face up card is destroyed by battle, you may special summon 2 Reptile type "PT" monsters with less than 1000ATK from your graveyard, hand or deck. "
Basically focused on swarm to get out stronger XYZ/Synchro monsters.
Joker !!S9WEiJLgm1E
this cardgame is bollocks
If you recognize this card's art, I like you.
Anonymous
StarfieldDisarray !ZBJWJH7oBs
Anonymous
Anonymous
Quoted By:
is the idea we are giving them our own game or that they meld with current yugioh decks? for search cards we need to retype them all to Pokem/Effect if the latter
this cardgame is bollocks
>>13296691 That Muk will get utterly destroyed the turn it is played if you don't increase the attack or def
Anonymous
>>13296725 go fuck yourself metafag. it has a powerful effect
Anonymous
Quoted By:
>>13296691 that muk is OP, if you cant stop it the turn its played, you're fucked
this cardgame is bollocks
>>13296750 Can you not start this again please? I saw it all last thread. Sorry but the effect is not enough. Look at all the other cards being made. If it was a Synchro, then it would make more sense.
Anonymous
Quoted By:
Tower Pokemon can be considered as spell field?
Anonymous
Once we start making everything "official" and a bunch of fun-hating metafags come in here and critique the balance of every card it immediately become shitty and homogenous
Anonymous
I had no idea what to do for this guy.
Anonymous
Quoted By:
>>13296767 you fucking started it asscunt. just leave it alone its not like you're going to be using these in a tournament god damn you faggot
Mike C 0303 9669 4741 !!N1ZuL/4CLu1
Quoted By:
>>13296792 And having half the cards be broken and half the cards unplayable because their designs suck is better how? I mean, honestly, a lot of these cards are neat designs, but they need a lot of development.
Anonymous
Anonymous
Quoted By:
Alright fuck this I'm out. I'm not going through gen /vp/ again
Anonymous
this is the first thread I've seen with balanced (not trash tier and not what were they thinking tier) cards good job /vp/
>>13296691 I actually made a card for this mill deck
Anonymous
>>13296683 >Vanilla >Beast-Warrior/Xyz/Effect Here's an effect for it.
This card cannot attack your opponent directly. Once per turn, you can detach an Xyz Material from this card: select one Monster card zone on your opponent's side of the field; it cannot be used while this card is face up on the field. When your opponent Special Summons a Monster to his/her side of the field: it loses 500 ATK. You can only control one "Aura Fighter Lucario".
>>13296806 It's a Normal Monster with an Effect Monster border, fix it and it's good.
>>13296840 Unbelievably broken. Also worded weird: "add one card... Ad it to your hand".
Anonymous
>>13296840 Constantly being able to recycle cards from the grave is OP. It needs some kind of restriction.
Anonymous
>>13296855 It has an effect border because it's a tuner. Should it just not be a tuner?
Joker !!S9WEiJLgm1E
>>13296855 It's supposed to be vanilla.
StarfieldDisarray !ZBJWJH7oBs
Quoted By:
>>13296855 >>13296860 It's restriction is being a field spell and not getting a draw phase if you use it's effect.
Is it good? Yes.
Is it broken? Only until we get Spell/Trap removal.
Anonymous
Anonymous
Quoted By:
>>13294304 >>13294567 the original is fine just put in a mystic space typhoon equivalent.
"I pay half my life no effects lol you're boned, k go."
mst, responce? okay my mst did 4k damage gg
Anonymous
>>13296892 Totally underpowered. I would never use it in a tournament.
StarfieldDisarray !ZBJWJH7oBs
>>13296885 There are Normal Tuners.
Anonymous
Quoted By:
>>13296892 >spell >counter what? make it a quickplay
Anonymous
>>13296886 But it says "effect" on the card, and Lucario deserves an effect. Maybe a separate Lucario without an effect? "Aura Fighter" sure sounds like an effect monster.
Anonymous
>mfw someone else made a card that works perfectly with your other cards By the way I'm not sure if the swamp archetype was liked or not, so if you see any use for them, then add them on the dulst page if you wish to do so.
Joker !!S9WEiJLgm1E
Quoted By:
>>13296926 It says? My bad.
Anonymous
Quoted By:
>>13296885 >>13296806 Tuners can be normal monsters. Just set it as a normal monster and put Reptile / Tuner in the type entry field.
Anonymous
Anonymous
>>13296919 fixed. The site makes all tuner cards have an effect border for some reasoon
Anonymous
this cardgame is bollocks
Quoted By:
>>13296909 Can you stop being dumb already. I don't understand, there shouldn't even be a problem with cards being underpowered since you can literally make whatever the fuck you want. Instead people should be telling you something is overpowered. Stop complaining and actually make cards.
But that card is neither underpowered nor overpowered.
Anonymous
>>13296933 That wouldn't work unless Water Absorb was changed to affect Aqua-type monsters or by changing Type Surgery to Attribute Surgery. WATER isn't a type, it's an Attribute.
Anonymous
Quoted By:
>>13296980 Oh damn, you are right.
Anonymous
>>13296933 Why is Stunfish Aqua? The Thunder type and Earth Attribute both exist.
StarfieldDisarray !ZBJWJH7oBs
Quoted By:
>>13297026 Maybe to fit with the rest of the archetype?
Anonymous
>>13297026 Well it's somewhat like a fish and lives on water. It could change to Thunder/EARTH, wouldn't really affect it.
Anonymous
Quoted By:
>>13297080 >it's somewhat like a fish What is fish type.
Anonymous
>>13296948 >>13296960 >The monster card How about:
Select one Monster card you control. Return it to your hand.
Anonymous
Quoted By:
>>13296685 I thought it was gust of wind for a sec...
Anonymous
>>13295163 limit gengar to two he is just a shi en but ghost type but he can't get spammed turn one so it's fine at two. misdreavus need to be sent to the grave as a card effect not a cost so that fine the effect to adds cards is questionable. reducing the flexibility of the draw effect would be best if you really want the effect. as a note dusknoir's effect to pitch a card is a cost not an effect so to have it work with misdraevus it needs to be reworded to Once per turn you can discard one card, the destroy one face down card on the field. secondly you created an engine for a control type deck you need support cards to synergise the control. cards that force them to set, trap/spell negation etc. as it is your "lock" is have slow the game down with gengar, hope they can't maintain the hand to pull out a 2700.
Anonymous
>>13297136 How about
Target 1 monster on the field; return that target to the hand.
Anonymous
Quoted By:
>>13296956 It looks beautiful. Any ideas for synchros you want to use it for?
Anonymous
Quoted By:
>>13297161 Literally everything you just said was said a long time ago
Anonymous
Quoted By:
>>13297182 A quickplay spell version of Compulsory Evacuation Device. I like it.
Anonymous
Quoted By:
>>13297161 I reworked all that, i'm now making the spells and traps for the archetype. Thanks!
this cardgame is bollocks
>>13296956 >NIG-GER >UR MUM Oh you
Anonymous
Quoted By:
>>13297367 U WUT M8
ILL NOK UR ED IN BY MY MUM
we should have blown up your asses after WW2
Anonymous
Anonymous
Oh cool, a thread. Guy who made some rock cards yesterday, I gave some thought into how the cards might be designed. Electric (thunder) -Strategy: glass cannon, anti-swarming, stunning Rock (rock) -strategy: walling, atk/def reversal, banishing monsters from grave to activate effects Water (fish/sea-serpent/aqua) -strategy: quite varied but mostly swarming with monsters that become bulky together or bringing out powerful monsters while trying to mantain presence with the weakest monsters out there Ground (beast, beast-warrior) -Strategy: high atk beaters that have immunities, can 'dig' past your opponent to attack directly Dark (fiend/spellcaster) -Strategy: general dickery: discarding your opponent's hand, bounce effects, stealing your opponents monsters and equip spells Fairy (fairy/spellcaster) -Strategy: low atk monsters with healing effects, anti-burn, effs that destroy high-atk monsters Dragon (reptile/dragon) -Strategy: focused on summoning some of the most powerful monsters out there but requires time to set up, is slow at first but once it gets going is hard to stop Steel (machine) -Strategy: ultimate stall, highest def of them all Bug (insect) :-Strategy: quick swarming but relatively low atk/def monsters Psychic (psychic) -Strategy: mindgames with mind-crush style cards and luck manipulation, teleportation
Anonymous
>>13297497 Fighting (warrior)
-Strategy: high atk straightforward breaking through
Normal (beast)
:-Strategy: normal monsters + gemini monsters, normals have high atk/def, geminis have good effects but are slow
Grass (plant)
:-Strategy: lp-based game dependent on gaining lp and stunning until bringing out boss monsters that have good effects with high lp cost
Ice (aqua)
-Strategy: freezing your opponent by restricting monster and s/t zones, ice counters
Ghost (zombie/fiend)
-Strategy: effect negation, direct attacks, dealing out counters with negative effects, drawback in being often spirits
Poison (reptile/zombie)
-Strategy: high def, burn and mill game
Flying (winged-beast)
-Strategy: disappearing from the field (fly) to come back, based on blowing cards away from the field back to the deck
Fire (pyro/dinosaur)
-Strategy: high atk, dealing effect damage/reducing atk (burn), effects gained when damage inflicted, brute force
+ warrior/spellaster type trainers (think kaibaman) or spell cards
legendaries are a type's boss monster or in the case of trios their own archetype
Anonymous
Anonymous
What other support should I make for my zubats?
Anonymous
>>13297542 Something that makes 50 of them fly in your face.
Anonymous
this cardgame is bollocks
>>13297556 Actually this. Maybe a magic card that allows you to combine the power of them. I.E. if you have 2 on the field, when YOU attack you can combine the atk for that attack only.
Anonymous
Quoted By:
>>13297556 "Swarm: Trap, 'select 5 lv2 or lower normal monsters from your deck and toss them in your opponents face, then return the cards to your deck. Your deck is then shuffled.'"
this cardgame is bollocks
>>13297578 Not only that attack, I mean only when YOU attack
Anonymous
So I've been trying to think of a new Archetype deck since I finished my Steel Machination one. What would you guys think of a Fighting-Type/Elemental Hero Archetype deck?
Anonymous
I have an idea that may need fleshing out/rewording by people who actually know how YGO works.>Entrainment (Spell Card?) >Choose one monster you control with "Entrainment" in its name; target one other monster on the field. The monster you targeted now has your "Entrainment" monster's effect until removed from play. If the targeted monster is an Effect monster, its effect is negated until removed from play. >Entrainment Durant (Effect) >This monster cannot attack if it attacked during your previous turn. >Entrainment Lopunny (Effect) >This monster cannot use Equip Spells. Et cetera. Thoughts?
Anonymous
Anonymous
>>13297623 Include Mask HEROs and you've got a deal.
Anonymous
>>13297647 The bottom two sound fine, the first one sounds fine, but there's something iffy about it.
I can't exactly place what it is, maybe it's Entrainment in quotations.
Anonymous
>>13297587 You could make a few of them. "Horde Encounter! Zubat", "Horde Encounter! Tauros!", and so on.
Anonymous
Quoted By:
>>13297650 I likely was going to honestly.
Right now my next Archetype is either going to be Fighting/Elemental/Mask Heroes or some type of Heraldic Deck I used in my last regional.
Anonymous
>>13297661 Thanks for the feedback. Like I said, if anyone thinks it's a viable idea, please feel free to make cards for it and tweak the concepts I posted and such. I'm honestly just here to throw ideas into the mix, as I'm not too savvy on YGO.
Anonymous
Quoted By:
>>13297728 You're welcome. It's a pretty easy concept once you get the base ideas down, even with all the new stuff.
I mean, if you know what you're doing you can make any deck viable in all honesty, it might not be top dawg meta, but still good enough to win.
Joker !!S9WEiJLgm1E
Daily reminder we have a game. Now with Xyzs!
http://dulst.com/vp-tcg/ Anonymous
Working on a Trainer/Leader/Champion Archetype.
Anonymous
>>13297778 Joker, quick question. Are we still going through the process of you guys approving cards, or can we just upload the ones we create to Dulst and play with them? Because I noticed I could do it the other day, but chose not to.
Sorry if you've already answered this, I've been bouncing back and forth between a bunch of crap.
Anonymous
Anonymous
This is the "Electric" archetype I've been working on. Focuses on stun (simulating paralysis) by discarding from the hand, goes into level 7 synchros that then go into rank 7 XYZ's. They usually can attack all monsters your opponent controls in order to simulate their speed (think double team from the anime) and their ability to deal with some of the most populous types (water/flying). Still have to add gen 5 electrics plus spell/trap support.
Anonymous
Quoted By:
>>13295106 I tried making this on dulst but I don't really know what I'm doing with the code and shit. By all means, anyone who can make it work is welcome to edit it.
http://dulst.com/vp-tcg/cards/380280/Gastro-Acid Joker !!S9WEiJLgm1E
>>13297832 No, we dumped the approving process as far as I know. But we're still coding half of the cards.
this cardgame is bollocks
>>13297838 Actually not banned. There are cards crazier than that.
Anonymous
>>13297542 >>13297672 This is a good idea. Also, you need to incorporate confuse ray into the set, as it's zubats' staple move.
Anonymous
>>13297838 I'm aware, I created it yesterday forgetting that Dark Magician of Chaos was banned, I haven't fixed it yet.
Anonymous
Anonymous
Quoted By:
>>13297906 And my dumb ass forgets the pic.
Anonymous
metafags are retarded. this sucks
Anonymous
Quoted By:
>>13297894 Nah, Confuse Ray is Golbat's staple.
Supersonic is Zubat's.
Anonymous
Quoted By:
>>13297887 Has it been that long for you?
Anonymous
>>13297876 Don't even listen to the guy saying it's banned. What
>>13297887 said is true, there are cards that are crazier than that.
Anonymous
>>13297919 Don't start this shit, we already had max autism yesterday, just create your cards, balance them, and play with them.
Anonymous
>>13297876 Alright cool, I'll get around to putting Steel Machination on there tomorrow when I've got more time.
Anonymous
Anonymous
>>13297943 It is a near-exact copy of a banned card.
Anonymous
Quoted By:
>>13297944 >replying Don't give him the satisfaction, Anon.
Anonymous
Quoted By:
>>13297962 It is an exact copy.
>>13297904 Like I said, I'm going to fix it. I forget half the shit on the banned list 90% of the time except for Sangan. I'll never forget that glorious bastard on the banned list.
Anonymous
>>13297904 Champion Blue should be Jinzo + hand disruption.
Anonymous
Quoted By:
>>13297996 That's actually a pretty good idea.
Anonymous
Anonymous
Here's a few cards I just made. Revisions, Critiques, Suggestions, and all that welcome.
Anonymous
Anonymous
>>13298364 He could use a better effect but I don't know what to put for him.
Anonymous
Quoted By:
>>13298382 Here's the last one. I feel like the wording isn't right.
Anonymous
>>13298070 I think it's a little dangerous to have the only lvl 7s useable for the xyzs to be the synchros. But they've got pretty good effects and I like the idea.
Anonymous
Quoted By:
>>13298402 I'll go add these tomorrow to Dulst.
I've got an archetype worked out for most pokemon types.
Anonymous
A few more cards for the "zubat" deck... though their more general in text so they could work in a number of decks.
Anonymous
Joker !!S9WEiJLgm1E
Quoted By:
>>13297946 Those are the Iron cards right?
Anonymous
Quoted By:
My Abra, Kadabra and Alakazam are on the wikim thanks guys ;___;
Anonymous
Anonymous
>>13298740 make another one called "Organized Inventory" that allows you to, "once per turn before your drawphase, look at the top card on your deck and return it to either the top or bottom of your deck."
Anonymous
Anonymous
>>13298780 Here you go, mate.
>>13298845 Yeah, I know. It's one of my favourite cards and has a great effect. I thought it'd useful in the vp TCG as well.
Anonymous
Anonymous
>>13298984 no, make it "before you conduct your draw phase"
otherwise you won't be able to benefit from it's effect until your second turn after it's activation.
Anonymous
Joker !!S9WEiJLgm1E
Guys,why aren't you on Dulst again?
this cardgaem is bollocks
>>13299186 Because I don't know exactly what that is
Also here's something I'm working on. I wanted something really random to go with the character. This is by no means a final cut
Anonymous
>>13299186 Do the cards actually work? How do you get the effects to work?
Anonymous
>>13299399 I think it would be more "resolve" than choose.
Anonymous
>>13299440 We program it. Around 70 has already been done AFAIK. OP says the plan is to do 300 by the end of the week.
Joker !!S9WEiJLgm1E
>>13299440 Yes, but not all of them since our main programmer isn't here atm.
>>13299529 That's bullshit, we need about 200 more and not even half of our current cards are coded.
this cardgaem is bollocks
Anonymous
Quoted By:
Wait, it's just YGO with Pokemon?
Anonymous
What is this level and market crap? Can't you just let us choose our cards and duel
Anonymous
ACHIEVEMENTS? what the hell this is retarded
Anonymous
>>13299858 I told them to use DevPro but nooooooo.
Joker !!S9WEiJLgm1E
>>13299858 I-I'm sorry A-Anon...
>>13299873 B-But...
>>13299897 The amount of samefagging in this thread is hilarious.
Anonymous
Why is everything /vp/ tries to do hijacked by fat, homosexual autistics It started as making cards for jokes and now we've fallen to the level of RPG elements
this cardgaem is bollocks
>>13299917 >The amount of samefagging in this thread is hilarious. There's some guy pissed off about his cards calling people "metafags". Same guy too both threads. Glad you see through the bullshit.
Anonymous
>>13299917 I actually didn't samefag. I'm the last response. The other 2 probably did.
En
>>13299858 So it's about if we want to have a tcg or just a dueling system.
We can start everyone with all the cards and then the market and etc are all ignorable.
We can have a vote on it. What do you think Joker?
Anonymous
Anonymous
>>13299999 You got quads. You make the decision.
Anonymous
Anonymous
Anonymous
>>13299999 >voting HERE IT GOES
GEN /VP/
ALL OVER AGAIN
Anonymous
>>13299999 Just letting people choose their own cards and do whatever the want with them is the quickest and simplest way to do this thing. Lets not make this complicated
Anonymous
>>13300045 But I like it being more like an actual tcg.
Anonymous
RPG elements when you're not roleplaying is a sure sign of autism
this cardgaem is bollocks
Quoted By:
>>13300042 What is your idea then? Personally OP should do whatever the fuck OP want's to do.
Joker !!S9WEiJLgm1E
>>13299992 Yu-Gi-Oh! Genwunners. MUH SHITTY MONSTERS!
>>13299996 Oh. Sorry then.
>>13299999 I dunno, you should talk to the rest of the people. Nice quints.
>>13300022 Stop being a faggot, I chose to have a trip because I help people with wordings and its easier to call for me that way.
>>13300042 So it's either vote and piss off /vp/ or don't have votes or piss off /vp/.
>>13300045 >>13300065 I like it more as an actual TCG, collecting and stuff. But that's only my opinion.
Anonymous
Quoted By:
>>13300067 That would make every game that uses a progression system autistic.
En
Quoted By:
>>13299974 Keep making joke cards. The people who wants to make a playable game will make a playable game, What we're doing shouldn't interfere with what you're doing.
>>13299548 Give me 300 uncoded and they'll all be coded by the end of the week.
>300 cards that aren't all insanely long. this cardgame is bollocks
Joker can you add me to something? I really want to help more.
Anonymous
>>13300085 I dunno I wasn't trying to be a dick with devpro comment, I just really hate the aesthetic of that site.
Also I really got into devpro, why would anyone choose Dueling network over it? Anonymous
Joker !!S9WEiJLgm1E
>>13300097 Ask En, he's more into Dulst than me.
>>13300110 Tbh I don't like it either, but like I said, I like the collecting part, and with a bit of practice you can get used to it.
Yeah, since I found out DevPro I abandoned Dueling Network. Anonymous
>>13300141 Then why is there no devpro general on /vg/? Anonymous
Quoted By:
nonononononononono nonononon no no no no no no no please not this again please not gen /vp/... not the autism please no oh god I-I... I can't do it again
this cardgame is bollocks
Quoted By:
>>13300141 Understood. I'll keep making cards then. En message me on the wikia if you want.
Anonymous
Joker !!S9WEiJLgm1E
>>13300164 They have DevPro there too. Anonymous
>>13300177 I'm not summoning him.
Anonymous
What do you guys think about this quick Archtype I made? Yes their are Fusion cards like that in YuGiOh
Anonymous
Anonymous
>>13300180 I don't see it anywhere
Anonymous
Quoted By:
>>13300205 I like that used alt universe alt we should do that more.
Anonymous
Quoted By:
Regardless of what happens, I'd just like to say I had fun making cards and finding cool art for them.
En
Quoted By:
>>13300097 What's your name? Just ask for admin in the chat and we'll give.
Joker !!S9WEiJLgm1E
Quoted By:
>>13300209 A bunch of people in the /dng/ use DevPro too.
Anonymous
Anonymous
>>13300302 Um inflict damage to attacking monster or directly to opponent?
Anonymous
Anonymous
>>13300340 Good catch, I felt like something was missing.
Anonymous
Anonymous
Anonymous
Quoted By:
>>13300496 Nice job! You should add it to the dulst thing.
Anonymous
Need opinions. First six cards in a set based on the Seafoam Islands.
Anonymous
Quoted By:
These cards could use some more yugioh-like pictures and names
Anonymous
The problem now is that nobody is going to be creative and everyone will just spam 2 second cards they want for their tcg deck
this cardgame is bollocks
>>13300690 Actually, no one has done that yet.
Anonymous
Made a Lilligant card, whatcha think?
Anonymous
>>13300704 forgot image derp
Anonymous
Quoted By:
>>13300702 actually everyone is doing that
Anonymous
>>13300702 We should have let people just make cards for a while, then the meta people can balance them and put them dulst thing
Anonymous
>>13300711 Either could or would needs to be taken out, and the I in its should be capitalized.
Anonymous
>>13294621 >>13294751 made this, not sure about it.
I almost wish it was a ritual summon to fit the theme
Anonymous
Quoted By:
>>13300733 This, lets get a nice big pile of cards and then we can test out the broken ones and limit/semi-limit the powerful ones.
Thats how any TCG works
Anonymous
Quoted By:
>>13300798 nice effect, I like it
Anonymous
For anyone looking to make a Pokemon Trainer or Champion archtype I made you a field spell
Anonymous
Quoted By:
>>13300882 Fuck my ass again
Anonymous
Anonymous
>>13300780 Fix'd. Didnt even realize I did that could would thing.
Anonymous
Anonymous
>>13301086 I chuckled.
You kept it in there for giggles, right? Anonymous
Anonymous
Quoted By:
>>13301141 SHHHFFFFFFUUUUUUUUUU--
Anonymous
>>13300516 Perhaps change the name to Seafoam rather than SFI
Anonymous
Anonymous
Quoted By:
These card names sound like Magic Cards rather than YuGiOh
Anonymous
>>13301437 I 'think' I replaced every instance of SFI with Seafoam. Tell me if it's better.
Anonymous
>>13301699 Looks good to me, though you should probably fix Seel as it is a Normal Tuner Monster.
Anonymous
>>13301717 What do you mean, anon? It may be due to tiredness, but I can't understand what you're saying. Anonymous
>>13301758 The current card is 'effect monster' coloring. Since it has no effect, it should be yellow like
>>13296515 Anonymous
Quoted By:
Magnitude card, made it easier to splash into EARTH themed decks as well
Anonymous
>>13301790 This may be due to my inexperience with YugiCo, but I couldn't get it to work there. I made this one on Yugiohcardmaker tho, and it seems fine.
Anonymous
Quoted By:
>>13301839 >>13301839 Seems both have issues with allowing normal tuners. Pain in the ass
Anonymous
>>13301839 HERP. Forgot to change the level.
Anonymous
>>13301942 Well, I'm gonna dump the last 2 now. I'll work on the seafoam set tomorrow.
Anonymous
Quoted By:
>>13301961 Tomorrow's gonna be all about zubat, psyduck and some traps/spells.
Anonymous
One final note for the Seafoam guy before you head to bed: make Articuno your set's boss monster for sure.
Anonymous
Quoted By:
>>13301980 Yeah m8, definitely. I was still running through the effect I'd throw on him, but it's a done deal that he'll be set boss. Anyway, I'll probably still be lurking for a few hours. I just don't want to make stupid mistakes while tired and dick something up.
Anonymous
Anonymous
Quoted By:
I'm looking into dulst now, how would I program the first effect?
Anonymous
Quoted By:
New thread where?
Anonymous
Quoted By:
New Thread
New Thread
New Thread
>>13303402