>>13329699Well here's the deal: I'm a real fighting game player, so to speak. I've played a decent amount of KoF and street fighter, I like those games, they're great whatever. But I, and I think most people who play smash competitively would agree, am not looking for a fighting game when I look at a smash game. I'm looking at a platform fighter which is a different fucking thing. The platform fighter genre as popularized by super smash bros found its apex in terms of complexity, technicality and depth with melee and has not progressed mechanically since.
Sakurai has chosen to cut out as much depth as possible for no discernible reason. He seems to believe that by doing this he's helping to appeal to casual players while ignoring that melee even with its complexity was very popular among people who didn't take it seriously.
I don't need more games in this genre to play exactly like melee, I just need games in the genre to be mechanically innovative and well designed. That melee works as well as it does is frankly a miraculous accident of sorts, but I want all of that to continue to be polished and improved. Instead, we have stagnation.