>>13360875oh, well that's true. but what if that takes a while to be available?
i might just use the stupid thing regardless because my experience with the in game competitive stuff is that no matter how hard i try to train a good team, they get however far before the computer decides to cheat. every move that isn't 100% accurate seems to miss half the time for me, the opponent gets crits way more often than 6.25% of the time, and the opponent always seems to end up with a team that is a perfect counter to whatever i have, even if i make a team of three or six or whatever that is perfectly balanced.