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No.13435510 View ViewReplyOriginalReport
What would /vp/ think of having a trainer level that doesn't increase your pokemon's stats, but influences the rate at which you gain exp and maybe capture success?

It could either be based on Acheivements in-game (beating E4, catching X pokemon in your pokedex) or simply exp gained by your pokemon. Ideally it shouldn't effect the play through, but it could help make training teams for competitive play less tedious.