[8 / 1 / ?]
Quoted By: >>13438959 >>13439623 >>13439699 >>13439708
What would /vp/ think of having a trainer level that doesn't increase your pokemon's stats, but influences the rate at which you gain exp and maybe capture success?
It could either be based on Acheivements in-game (beating E4, catching X pokemon in your pokedex) or simply exp gained by your pokemon. Ideally it shouldn't effect the play through, but it could help make training teams for competitive play less tedious.
It could either be based on Acheivements in-game (beating E4, catching X pokemon in your pokedex) or simply exp gained by your pokemon. Ideally it shouldn't effect the play through, but it could help make training teams for competitive play less tedious.