[23 / 2 / ?]
Quoted By: >>13505359 >>13505363 >>13508297 >>13509629
http://www.ign.com/articles/2013/08/21/shigeru-miyamoto-pokemon-interview
>In an exclusive IGN interview, Shigeru Miyamoto sat down to discuss Nintendo's famed Pokemon series (translated from Japanese)
>"I assure you, everyone has that one pokemon they dislike. We get a lot of fanmail, 'why did you waste time designing Luvdisc' or 'May a pox be upon the family of he who birthed Lickilicky.' We really do only pick the best ideas out of the hundred potential ideas we come up with for each game."
>"For every Pokemon spinoff game that gets made, there are fifteen that we consider before shelving. For every Pokemon Conquest, there are five Pokemon Tennises or Pokemon x Street Fighter." When asked if he was serious, he laughed and nodded his head. "Pokemon x Street Fighter was talked about for a few weeks before we discarded it. We never spoke to [Capcom] about it. The idea was giving each Street Fighter character a pokemon you assign, who uses moves alongside your attacks. So you would throw a fireball, and your Blastoise would use hydro cannon at the same time."
>"Most of the ideas are of course impossible to make happen due to differences between video game companies, but there quite a few first party-only ideas. My favorite, which never got made, was Pokemon Breeder, a Gamecube game where you'd play from the perspective of a breeder, raising other peoples' pokemon. It was scrapped because we realized early on that you'd get attached to the pokemon and parting with them was too central to the concept."
>"The most popular idea was a game directly based on the anime, more than Yellow was. It's by far the most notable anime ever to not have a video game."
>"The reason we didn't include it [3D] for so long was that we didn't think it would really add anything. Maybe we were wrong, but fancy graphics were never the point of Pokemon, and I'm confident that Pokemon X and Y would be just as good on the original Gameboy if it had the memory for so many pokemon."
>In an exclusive IGN interview, Shigeru Miyamoto sat down to discuss Nintendo's famed Pokemon series (translated from Japanese)
>"I assure you, everyone has that one pokemon they dislike. We get a lot of fanmail, 'why did you waste time designing Luvdisc' or 'May a pox be upon the family of he who birthed Lickilicky.' We really do only pick the best ideas out of the hundred potential ideas we come up with for each game."
>"For every Pokemon spinoff game that gets made, there are fifteen that we consider before shelving. For every Pokemon Conquest, there are five Pokemon Tennises or Pokemon x Street Fighter." When asked if he was serious, he laughed and nodded his head. "Pokemon x Street Fighter was talked about for a few weeks before we discarded it. We never spoke to [Capcom] about it. The idea was giving each Street Fighter character a pokemon you assign, who uses moves alongside your attacks. So you would throw a fireball, and your Blastoise would use hydro cannon at the same time."
>"Most of the ideas are of course impossible to make happen due to differences between video game companies, but there quite a few first party-only ideas. My favorite, which never got made, was Pokemon Breeder, a Gamecube game where you'd play from the perspective of a breeder, raising other peoples' pokemon. It was scrapped because we realized early on that you'd get attached to the pokemon and parting with them was too central to the concept."
>"The most popular idea was a game directly based on the anime, more than Yellow was. It's by far the most notable anime ever to not have a video game."
>"The reason we didn't include it [3D] for so long was that we didn't think it would really add anything. Maybe we were wrong, but fancy graphics were never the point of Pokemon, and I'm confident that Pokemon X and Y would be just as good on the original Gameboy if it had the memory for so many pokemon."