>>13585402Ninjask is another decent option, although it's worth noting that everybody knows how that works and they might bring in their phaser or set up a substitute to counteract that strategy.
However, Tailwind only lasts for three turns, so it's not preferable to Trick Room, which lasts five.
Another worthwhile option is to spread paralysis throughout the opponent's team. Resttalk Parashuffler Dragonair does well at that in NU, and a similar Druddigon set works well in RU and UU, with Dragonite being the go-to option in OU.