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Would be bad if each one did a different thing. Even the entry hazards we have now have variety:
>Stealth Rocks can only be placed once, possibly due to their size
>Spikes can have three layers
>Toxic Spikes has two layers and poisons
Examples for new types
>Icicles have a 10% chance to freeze opponent upon entering but are melted by fire types
>Firewall deals damage to all except Fire types (and also activates Flash Fire) and has a 10% chance to burn
>Thorns deal damage and prevent opponent from switching out, but are burned away by Fire types and have no effect on Grass types
>Open Wires have a 10% chance to paralyze opponents, but are removed by Electric types, have no effect on Ground types as well as activating Motor Drive and similar abilities
>Shadows have a 20% chance to confuse opponents and cannot be removed by a Rapid Spin - they can only be removed by using Sunny Day because I will have my sun tier god damn you all.
Only a few examples there.