>>13797452The team itself is pretty good in terms of synergy and covering threats, there's just a few tweaks you should probably make to the sets.
First of all Aggron is too slow to use a choice scarf effectively, you're so slow that stuff like jolly Hitmonlee can outspeed you. Also ice punch is pretty redundant with head smash.
Drapion with SD and no speed investment doesn't really work because you get revenge killed way to easily. Whirlwind is also a dubious choice without any entry hazards to abuse.
Gallade is better, but the max hp and no speed spread really doesn't get the best out of it. You'd probably be better off switching the scarf on this and the band on Aggron around. Medicham does almost the same job but better, though.
Curse Quagsire isn't great because you get either toxiced or hit with a 4x SE grass move and then it's game over. It's very similar to Lanturn anyway and seeing as you have no SR setter I think Ferroseed would be better. I know you don't want to switch stuff but you really should try and include SR.
Lilligant's ok, but you get stopped way too easily running two grass moves. Also timid lets you not be revenge killed by a lot of things like scarfed Rotom and Pinsir.
Lanturn is again nearly fine, but you kind of want to have your cake and eat it with him. Either go for a fully defensive set or an offensive one, don't try and do both and end up failing to do either.
So yeah, the team itself is fairly good for you to use and get to grips with the RU meta with, but you just need a few minor alterations:
http://pastebin.com/17NaYBnF