>>13867974The Pokemon mania supports a financial conglomerate that knows how to feed the frenzy. The television series is free, but it drives the multi-billion dollar business. It also inspires the obsessive new games that disrupt schools and families by giving the children --
a seductive vision: to become Pokemon masters
a tempting promise: supernatural power
a new objective: keep collecting Pokemon
an urgent command: "gotta catch them all"
These enticements are drilled into young minds through clever ads, snappy slogans, and the "Pokeman rap" at the end of each TV episode:
"I will travel across the land
Searching far and wide
Each Pokeman to understand
The power that's inside.
Gotta catch them all!"
The last line, the Pokemon mantra, fuels the craving for more occult cards, games, toys, gadgets, and comic books. There's no end to the supply, for where the Pokemon world ends, there beckons an ever-growing empire of new, more thrilling, occult, and violent products. Each can transport the child into a fantasy world that eventually seems far more normal and exciting than the real world. Here, evil looks good and good is dismissed as boring. Family, relationships, and responsibilities diminish in the wake of the social and media pressures to master the powers unleashed by the massive global entertainment industry.