>>14250585Let's also make sure every type has priority, entry hazards, and a hyper beam clone. If every type had the same moves, we'd just be in an overly complicated game of rock, paper, scissors.
However, I do think it's a bit lame that there are so many types that don't get at least some sort of benefit from weather. I prefer seeing multiple types benefit from 1 weather, kind of like sandstorm. Would be nice if ground/steel got a secondary effect from ss though like rock does. Maybe throw in more effects for existing weather, like have hail cut the speed of types that are weak to ice. Makes sense. You move slower when you're cold.