>>14318915You know, this brings up a kind of interesting point:
The gyms are scaled down to act as "bosses" which grow in difficulty according to player skill, but that never made any sense.
Neither did it make any sense that the game seemed to be centered around this process, with the actual STORY being more or less a diversionary tactic.
Doesn't it make more sense if they do it in reverse?
Imagine a Pokemon game where you set out on a journey and fall ass-backwards into a nefarious plot. You travel around the game world, fighting villains and encountering NPCs, trying to put the world to justice, catching new wild Pokemon and leveling them up. Blah blah blah, final confrontation, beat the game, credits roll.
Load up your save, you now have free run of the world. What's left to do? Well, you COULD always challenge the Pokemon Leauge; they consist of 8 optional bosses whose purpose is to award the best trainers badges for defeating them, after such time that trainer can face a marathon run of 5 big bosses and earn the title "Pokemon Champion", forever earning their name a place in the hall of fame.
The gyms can be faced in any order with any team (though the last 5 require a single team), but each has its own challenges and tricks which must be overcome.
If you really think about it, isn't that was the game always should have been? A story of a kid who wanted to be a Pokemon master and wound up saving the world instead, and then went back after the fact to become a Pokemon master?
Why are the games ABOUT beating the Elite 4 rather than stopping Team World-Conquer?