[122 / 8 / ?]
think of a concept for a move or ability, and give us its affect. You have to frame it in a way that sounds like something that would actually exist in the game. Here's mine:>Burnout: The user uses a burst of fire to propel itself quickly, allowing it to always go first. However, should it miss, the user takes crash damage. >10 PP >100 Power >95 % accuracy
Anonymous
man, that's all flreon really needs to be good honestly, a good fire priority move.
Anonymous
Quoted By:
>Razor Fin >Water Type >The user slashes the target with razor sharp fins. Critical hits land more easily. >15 PP >75 Power >100 % Accuracy
Anonymous
>Energize >Cures any status ailment that any Pokemon with this Ability has when the sun is shining
Anonymous
Quoted By:
>Rocket Engine >Gives priority to fire type moves.
Anonymous
Quoted By:
That's way to overpowered
Anonymous
Quoted By:
>Sonic Drive >Dragon Burst what I described for Burnout above, but Flying and Dragon type.
Anonymous
>>14799327 >implying we don't have that already Anonymous
>Good Luck (Fairy) >15 PP >User's next move has the best possible effect. Thunderbolt will paralyze, Magnitude will deal maximum damage, Spike Cannon will hit 5 times, and so on. Does not affect accuracy or critical hits. >Wash Away (Water) >10 PP >65 power special >100% accuracy >Deals damage and removes all positive stat changes from the target.
Anonymous
Quoted By:
>>14799214 >a good fire priority move. but we don't have a fire priority move atm.
Anonymous
>Dark Magic >Dark type >immune to fairy type attacks. dark type moves become super effective against fairy type
Anonymous
Quoted By:
>>14799489 We do? I was trying to make a sun type variation of Hydration.
Anonymous
Quoted By:
My pet move already got used in the form of Psyshock. People said it would break the meta when I proposed it.
Anonymous
>>14799591 how about we just get a status/weather move that acts like the Inverse Psychic power?
Anonymous
>>14799493 Maybe make Wash Away erase negative changes too, for balance
Anonymous
Quoted By:
>Magic Chain >Fairy type, special, >70 BP, 100 accuracy >a enemy hit by this move cannot use its held item
Anonymous
>>14799181 Whoa there buddy. You are overdoing it. It should be a priority fire move with 60 BP and 100acc.
Now here's my idea:
Thunder/Fire/Aqua claw - obviously the elemmental version of slash.
Dragon charge - Dragon type double edge.
Rolling thunder - phyaicall electric type multihit move with 20 BP and 100 acc.
Anonymous
>>14799656 what do you mean by inverse psychic power?
Anonymous
Quoted By:
>>14799666 That and drop the base power like crazy. Look at Scald. Giving water types a 90 BP Haze that affects only the enemy is crazy.
Anonymous
>Break Impact >Normal/Physical >User slams into opponent at breakneck speed before crashing to a halt. Lowers User speed sharply after use. >The faster the user the higher the damage. >Uses Speed stat instead of Attack for damage calculation >140bp >90 acc
Anonymous
Quoted By:
>>14799843 Maybe it could do damage to user as well, to balance out 140 bp.
Anonymous
Quoted By:
>>14799843 I like this. Hardcore as fuck.
Anonymous
>Freeze Cutter/Fire Cutter/Thunder Cutter >Ice/Fire/Electric >20 PP >70 Power >Does damage and has an increased critical hit ratio >Ability: Swordplay >Powers up all slashing type moves All attacks available to Samurott as well as hidden ability
Anonymous
>>14799656 >Psionic Field >psychic type move >psychic type moves are boosted for five turns. ghost type attacks do normal damage Anonymous
>>14799747 One psychic trainer in XY has an ability that flips the type-effectiveness chart at the start of battle, so Fairy does Half damage to Dragon, Fire does SE damage to water, Fighting takes SE from normal etc.
Anonymous
Quoted By:
>>14799726 I thought giving it the potential for crash damage would balance it... Maybe drop the accuracy a bit?
Anonymous
>>14799941 These would be wicked on Scyther and some others too.
Anonymous
Quoted By:
>>14800061 The idea was to buff Samurott to be honest. I don't want this move within a mile of Scizor.
Nine to Five Hero !xPOSER9PtU
Quoted By:
>>14799726 >Dragon charge - Dragon type double edge. I can't dig this. Imagine a Garchomp with this, full EVs in HP and Attack and four in Speed. Fucking #rektingball.
Maybe if there was more of a recoil rate than 25% of the damage dealt.
Anonymous
Quoted By:
>>14799941 >Iron Blade Basically a steel type version of these
Anonymous
>>14800001 oooh ok ...how about this?
>Psychokinesis >psychic type move or ability >user manipulates the opponent through strong psychic force inverting their type disadvantages 2191 7639 5863
Quoted By:
>Heat Flash >Lasts 5 turns >All Pokemon are now temporarily burned >Burn goes away upon switching or at the end of the Heat Flash
Anonymous
This isn't so much an attack made by me, but rather something GF should have put in during BW>Aura Storm >Fighting >5 PP >150 BP >95 accuracy >The user concentrates and fires off a powerful blast of Aura. The user much recharge the next turn.
Anonymous
>>14800444 Forgot image for context
Anonymous
>>14800444 So...what's the point of this? It's completely shit to Aura Sphere
Anonymous
I can see OPs move being 60 BP at best. Dragon Wing The user flies by the opponent and attacks it with its wing, hits from 1-5 times 20pp 20 BP 100% acc
Anonymous
Quoted By:
>Wood Smash >Grass, Physical >15 PP >75 BP >The user attacks the opponent with arms made of branches. Has a 10 percent chance of putting the opponent to sleep
Anonymous
>>14800570 What's the point of Hyper Beam? I just wanted to carry over his final smash to the Pokemon universe.
The point is to make something GF would do. Doesn't mean it has to be good.
Anonymous
Quoted By:
>Move: Element Inverse >For the next 5 turns, all elemental weaknesses and resistances are reversed. >Ability: Frostburn >This Pokemon's Ice attacks all have a chance to burn the target.
Anonymous
>>14800444 >>14800511 >>14800692 >More Lucario dicksucking Nah, I'm good.
Anonymous
>>14800595 Then it might as well just be fire type Extremespeed. I wanted to create a signature move for Flareon; something powerful and useful but risky to use.
Again, should I drop the accuracy? Would that balance it more?
Anonymous
Quoted By:
>>14799181 Dice Roll
Dark/Normal/Fairy? Type
a dice is rolled, and a random status alignment is afflicted to either pokemon
Anonymous
>Bloodshot >Ability, not move >Causes the pokemon to gain attack every turn that it is asleep
Anonymous
>>14800735 I don't see why giving a popular Pokemon a move that's useless competitively is so bad...
Nine to Five Hero !xPOSER9PtU
Quoted By:
>>14799975 So basically you want psychics to be the powerhouse they were in gen I again.
Iosác 4425-1666-4999
Quoted By:
>>14799181 >Shadow Veil >--- % accuracy >The user summons a thick veil of darkness for 5 turns that damages all non-dark, non-ghost pokemon and boosts all dark and ghost-type moves. Anonymous
Quoted By:
>>14800811 Interesting tradeoff, might make Rest worthy to take on some non-tankier Pokemon.
Anonymous
Quoted By:
>Big Net >Entry-hazard that stops new entry-hazards from being put up >Bigger Net >Entry hazard that stops Big Net from being put up
Anonymous
Ability: Street Fighter>Fighting type moves also count as Dark type moves
Anonymous
>>14800926 I like it but maybe call it Delinquent instead?
Nine to Five Hero !xPOSER9PtU
Quoted By:
>>14800811 D-does Snorlax get it?
the horror Anonymous
>Lazy Day >For 5 turns, every Pokemon has absolute minimum attack, special attack and speed.
Anonymous
Quoted By:
>>14800982 Thats actually a lot better.
>that means Pangoro would also get it. Anonymous
Quoted By:
>>14801076 Seems like if you toxic and then leech seed someone and pop that move out it'd be a death sentence.
Anonymous
Quoted By:
>>14800811 Better name would be Hibernation and have it also increase defense
Anonymous
Mirror Wall The Pokemon blocks an incoming attack on its first turn. On the next turn, Mirror Wall is replaced with the move that it blocked until the move is used. After the mirrored move is used, the move becomes Mirror Wall again.
Anonymous
Quoted By:
>firewall >the pokemon is immune to fire type damage attacks but can still be burned >pain reward >should a negative status be inflicted on the pokemon, it's highest stat rises by two stages
Anonymous
>Ability: Plain Jane >When this Pokemon is on the field, the typing of all Pokemon and attacks is changed to Normal type.
Anonymous
Quoted By:
Shell Burst 120 BP Water Physical PP 5/5 Lowers defense and special defense of the user Cauterize Fire 15/15 BP Heals the user depending on how much health they are missing. 25% and less heals for 12.5% 50%-26% heals for 37.5% 75%-51% heals for 62.5% Mineral Blast 5/5 Special 80 accuracy 110 damage Rock type Deals 40 extra damage in a sand storm
Anonymous
Quoted By:
>Ability: Daredevil >Last Resort is always at full power but accuracy is decreased by 50 % for all other attacks
Anonymous
Miracle Aura - User is immune to status ailments and drops to its stats for 5 turns after being sent out in battle. Prevents use of self-lowering stat moves and self-afflicting status moves (Rest) until the aura goes away. Enthusiam - Automatically makes pokemon with this ability use Tackle when put on the field. (It jumps out from the pokeball and bam). Follows all limitations of Tackle. Ice Skater - When a pokemon with this ability is hit with a water type move, speed increases by 1 stage. Reduces water type damage by half. Third Eye - Pokemon gains immunity to Fighting type moves so long as ability is active. Thorn Pillar - Power : 95 Type : Grass Cat : Special Acc : 100% Creates a row of large thorn pillars that spring up from the ground and into opponents. Has a 10% chance of putting target to sleep. (Grass type Flamethrower) Permafrost Power : - Type : Ice Cat : Support Acc : - Allows user to create a barrier of ice around itself. Lasts for 5 turns and during those 5 turns, turns all Ice weaknesses to Not Very Effective damage. Lowers Def and Sp.Def by one stage. Black Rose - Power : 75 Type : Grass Cat : Special Acc : 95% Deals damage to target, will never be affected by resistances but can still target weaknesses. 1000 Strikes - Power : 85 Type : Normal Cat : Physical Acc : 100% Deals Super Effective damage on pokemon who would normally resist Normal type attacks by using sheer force of will to make the damage happen. Does not affect Ghost types.
Anonymous
Quoted By:
>>14801281 Better name suggestion: Mundane
Anonymous
Quoted By:
Ability: Blasting Zone When the user uses a recoil move, enemies feel the recoil damage also. Home Field: The user gains +1 speed whenever he uses a move twice in a row. Slip stream: Whenever the pokemon switches out, the pokemon that enters after it gets +1 speed Popularity: Every pokemon on the field is the same type as the user.
Anonymous
Quoted By:
>Move: Crippling Debt >The user heals the opposing Pokemon. After a few turns, the opposing Pokemon loses that healed HP plus a few % extra.
Anonymous
Quoted By:
Dragon dive, It's like Fly but Dragon type 15 PP 60 power and 90% Accuracy A dark type attack where the user kicks dust at the target on the first turn and then attacks on the second while the target has lowered accuracy that only lasts on the 2nd turn. Though if the user get hits by the target, the attack fails. Rinse A water move that does no or little damage but guarantees a crit if the user hits the target with a water type move next turn. I got a couple more for later.
Nine to Five Hero !xPOSER9PtU
Quoted By:
>>14801353 >Enthusiam - >Automatically makes pokemon with this ability use Tackle when put on the field. (It jumps out from the pokeball and bam). Follows all limitations of Tackle. I like this a lot.
Anonymous
Quoted By:
>Ability: Pivot Impact After using a contact move, the user rushes back to switch places with a party Pokémon in waiting.
Anonymous
Coup d'état Dark, Physical 50 Power 100% Accuracy Deals quadruple damage to sleeping targets.
Anonymous
Quoted By:
Volley Combo Fighting 120 power, 100 acc The foe is barraged with kicks and punches for 2 to 3 turns. The user is confused when the move ends. Bunker Ability Avoid all flying type moves, but rock, ground and steel moves never miss against the user. Staked Status When a pokemon is staked, they cannot switch out and become susceptable to ground moves. 25% chance to lose staked status. Ghosts cannot become staked. Calcify Status, Rock 85 acc The target is dipped in a special mineral fluid. In 3 turns time, the target is frozen. Meltdown Fire 250 power, 100 acc The user creates a spectacular explosion and faints. All survivors are burned.
Anonymous
>Compulsive Consumption >The Pokemon eats a random stage hazard on its side of the field. The pain from eating a sharp object causes a negative effect depending on what was eaten.
Nine to Five Hero !xPOSER9PtU
>>14801711 >quadruple You insane, mate?
Anonymous
Quoted By:
>>14801711 >quadruple I don't think you really considered what this would do.
Anonymous
Quoted By:
Dragon Hoard Slams into the opponent stealing all their stat boosts 50 damage
Anonymous
>>14801792 Fine, triple. But it's not like it would go on many pokemon that have sleep set-ups themselves. At least none that are physical attackers.
Anonymous
Quoted By:
Mass Recall: Returns all your pokemon to their pokeballs. This move is effectuated immediatly after all your pokemon attacked. Adrenal Overload: +4 attack for 25% HP, safer belly drum. Mind Control: The target pokemon attack for next turn is decided by the enemy. Acc is like protect.
Anonymous
Quoted By:
>>14799843 >mega kangaskhan says hi Anonymous
Quoted By:
>>14801353 energy ball got increased to 90 BP and flamethrower got reduced to 90
so all it needs is the sleep
Anonymous
Quoted By:
Devour Dragon Type Physical 70 damage Heals to user equal to 75% of the target's total HP if this attack makes the killing blow
Anonymous
>>14799181 >100 BP on a priority move where the only draw back is 95% accuracy Are you fucking retarded or something.
Nine to Five Hero !xPOSER9PtU
Quoted By:
>>14801973 >At least none that are physical attackers What does that have to do with damage?
Triple is only slightly less broken.
Anonymous
Quoted By:
Skin Coat: The user becomes immune to the type of the first move the users uses when entering
Nine to Five Hero !xPOSER9PtU
Quoted By:
>>14802108 There was also crash damage, but with 95% that doesn't even matter.
Anonymous
Abilities:>Injury Prone: All of the user's attacks do 50% more damage at the cost of causing recoil. Recoil scaling based on HP damage done and BP of move to add some balancing.>Improviser: Normal Type moves become user's Hidden Power Typing. I.E. User's Hidden Power Type is Fire Type, Return then becomes Fire Type.>Avant Garde *Based off of Contests* Boosts the power of moves by 50% based on Category and Nature. I.E. Quiet = Smart Category. Smart Category moves are boosted. >Enervation User is prone to falling asleep randomly without HP recovery. Boosts defenses during the turns it's asleep.
Anonymous
Quoted By:
>>14802108 Okay, I fucked up. 85 Accuracy?
Anonymous
Hivemind User's bug type move have +1 priority
Anonymous
>>14802108 What is earthquake/spacial rend
Anonymous
>>14802624 >Priority stab U-turn You realize what you're doing, right?
Anonymous
Quoted By:
>>14801786 That's incredibly situational, although I guess it still beats shit like Damp.
>>14801711 So basically an overwhelmingly superior choice to Wake Up Slap? The fuck? Just make it a dark type Wake Up Slap.
>>14802339 Any ability based off of contests is kind of a moot point considering they're super dead...
Anonymous
Quoted By:
>Dragon Strike Basically a Dragon type version of Flame Burst
Anonymous
Quoted By:
>Ability: Savant >User's attacks are powered up by 50 % when suffering from confusion
Anonymous
Quoted By:
Ethereal Shadow Any contact moves used against this pokemon have their accuracy reduced by 25%
Anonymous
Quoted By:
>>14802693 Only give it to vespiquen / beedrill
Anonymous
How about an item?>Patience Band >Attacks deal more damage to slower opponents, but causes the holder to always move last.
Anonymous
>>14799181 >Repelling Gust: The user creates a gust of wind that removes all field hazards and repels them back at the opponent, causing damage for each hazard repelled. > Flying-type >10pp > --- accuracy > --- bp Anonymous
Quoted By:
>Poison Infusion: 30% Chance to poison the target, 5% chance to poison another Pokemon in your party as well, which will also be affected by the poison damage while the battle lasts. >5 PP >75 Power >100 % Accuracy
Anonymous
Quoted By:
>>14802675 >Priority move. >Earthquake Anonymous
Quoted By:
>>14802675 >earthquake or spacial rend >priority Anonymous
Quoted By:
Noxious Fumes - Lowers Sp.Atk of target by one stage upon being sent out. Fragment Scales - Causes damage to attacker when they use a non contact attack on target. Chemical Reaction - Causes attacker a chance at receiving a random status ailment when they use a non contact attack on target. Making Sp.Atk versions of the contact moves is awkward.
Anonymous
Quoted By:
>Flame Fan ability >Whenever a fire type is hit by a wind move (Whirlwind, Gust, etc) it gets an increase in Atk/SAtk
Anonymous
Quoted By:
>Ability: Hora Hora >contact moves have a 25% chance of automatically using attract >only available to seviper, dragonite, goodra, ninetails, and gothitelle
Anonymous
Quoted By:
>Ability: Acidity Pokemon with this ability have their Poison Type Attacks do Super Effective damage to Steel Types>Grounded Pokemon with this ability have their Electric Type attacks do Super Effective damage to Ground Types>Faithful Pokemon with this ability gave their Normal and Fighting Type attacks do Super Effective damage to Ghost types
Anonymous
Quoted By:
>>14803062 Charizard learns it
Shit is cashed
billnyethepizzaguy !5V18y1Xe0o
Quoted By:
Flop: the user begins to flop on the ground. it does fucking nothing. Can only be used after splash has been used Serenity heal: two turn move that sends a heal to all pokemon on your side of the battle field Stores up energy first and then Heals adjacent pokemon that are on your side for 100 hp
Anonymous
Quoted By:
Salted Earth Ability Weakens the attack power of Grass attacks. Peek-A-Boo Ghost, 40 power, 100 acc Has a great chance of flinching unevolved pokemon. Ugly Ability Lowers the foe's speed when switching in. Hoard Boss Ability Auto-Stockpiles the user at the end of every turn.
Anonymous
Quoted By:
>Ability: Melt Aura The Pokemon with this ability radiates a heat so strong it causes all entry hazards to melt upon being switched in
Anonymous
Quoted By:
Disappointed that there's nothing called "Sandblast". Sandblast 60 BP/100 ACC Power doubles during a Sandstorm. Ends Sandstorm.
White5009 !B2vHE9ennE
Night Shroud>Move >Dark Type >The time of day changes to night for five turns, powering up ghost and dark type moves. >5 PP Shadow Lurker>Ability >Boosts evasiveness during night time.
Magnissimus 4940 5432 3604 [fraxure noibat sliggoo]
Magnissimus 4940 5432 3604 [fraxure noibat sliggoo] Fri 18 Oct 2013 21:14:58 No. 14804604 Report Quoted By:
>>14800281 should be a feild effect, something like
Reverse room
bp- acc-
for five turns all type matchups are inverted
Anonymous
Quoted By:
>>14804273 to be balanced with sun and rain it'd have to reduce fairy damage and increase moonlight
Anonymous
Quoted By:
Soaring>ability >flying-type pokes only >immunity against rock damage Would help some of them with those annoying pebbles.
Anonymous
Disbelief The user does not believe in fairies. It becomes immune to Fairy-type moves and its Defense will increase by 1 stage if hit by one. Allergy If the user is hit by a powder move, it sneezes on the opponent that did it, damaging it for 1/4 of its max HP. Last Stand If the user is below 1/5 of its max HP, all its moves have their priority increased by 1. Underdog If the opponent can have a super effective STAB move against the user, the user's attacks do 50% more damage.
Anonymous
Quoted By:
>>14807912 disbelief probably wouldn't happen, there's too many immunity abilities as it is
the other 3 are great though
Anonymous
Quoted By:
Gravity Well Gravity activates when the Pokémon enters the battle. Solrock/Lunatone hidden ability
Anonymous
>Psionics >Type: Psychic >BP: 80 >Acc.: 100% >PP: 15 (max. 24) >Damage: Special >Inflicts damage and has a 10% chance of confusing the target. Inflicts super effective damage on Steel-Type Pokemon. >Learned By: All Psychic-Types >Fire/Ice/Thunder Jab >Type: Fire/Ice/Electric >BP: 70 >Acc.: 100% >PP: 15 (max. 24) >Damage: Physical >Description: "The target is stabbed with a flame-cloaked/cold-infused/electrified spike. It may also leave the target with a burn/frozen/paralysis." >Inflicts damage and has a 10% chance of burning/freezing/paralyzing the target. >Learned By: Beedrill, Spinarak/Ariados, Vespiquen, Venipede/Whirlipede/Scolipede, Escavalier ONLY Bug-Types get these moves. And no, Scyther and Scizor do not learn them. Scizor's good enough as it is. Also, an ability change:>Poison Point: This Pokemon has a 30% chance of inflicting poison on an enemy that connects with a contact attack. Jabbing moves do 20% additional damage. >Moves affected: Fire/Ice/Thunder Jab, Poison Jab, Twineedle, Fell Stinger
Anonymous
Quoted By:
>>14800827 which is exactly what's wrong with you. gtfo
Anonymous
Quoted By:
>>14808240 Wasn't sure I'd have room in that post, so here's what I left out:
>Acid Rain >Type: Poison >NP: N/A >Acc.: N/A >PP: 5 (max. 8) >Damage: Other >Changes the weather to acid rain for five turns. All non-Poison-Type Pokemon lose 6.25% HP every turn. Steel-Type Pokemon lose their immunity to Poison-Type moves, instead merely resisting them, and can be poisoned. Gunk Shot's accuracy becomes 100%. SolarBeam's power is halved. Synthesis, Morning Sun, and Moonlight recover only 1/4 of the user's HP. Weather Ball becomes a Poison-Type move with a BP of 100. Pokemon with Poison Heal do not take damage from acid rain. The chance of Poison Point activating becomes 50%. The chance of Poison Touch activating becomes 40%. >Air Pollution >Ability: When the Pokemon enters battle, the weather is automatically changed to acid rain. >Pokemon with this Ability: Grimer/Muk, Trubbish/Garbodor. Anonymous
Quoted By:
>>14799181 One I came up with in a similar thread a while back.
>Cold Front >Type: Ice >BP: -- >PP: 20 >Accuracy: 75% >Description: The user summons a bitter cold front to freeze the target. Basically your typical status-inducing move but for freezing. The accuracy low (equivalent of say, stun spore) to prevent it from being incredibly broken, seeing as the "frozen" status is OP as fuck.
Alternatively:
>everything's the same, except... >Accuracy: 100% >Description: The user summons a bitter cold front to freeze the target. This attack may also freeze the user. >(maybe like a 50% chance of freezing yourself) That way you've got a 100% chance of freezing the target, but at the risk of also freezing yourself; again for balancing reasons and preventing it from being too overpowered.
Anonymous
Quoted By:
>>14801711 Yeah...that's not broken as fuck or anything.
Anonymous
Quoted By:
>>14800773 The difference being extremespeed doesn't get SE on anything and is easily resisted. Fire kills shit.
60bp maybe.
Anonymous
Quoted By:
>>14801241 So protect X Mirror move?
Sounds too damn OP tbh.
Anonymous
Quoted By:
>>14803002 >Attacks deal more damage to slower opponents, but causes the holder to always move last. >deals more damage to slower opponents but the holder always moves last I get what you're saying here, like the damage boost is calculated by speed stats or what have you, but this is just worded awkwardly, and a bit confusing.
Wouldn't it be less complex to have the item like:
>Boosts the power of all the user's moves, but lowers priority by -x Anonymous
Quoted By:
Blow Away, an ability exclusive to Flying-types. It blows away Stealth Rock when the Pokemon switches in. Burning Sting PP: 10 Base Power: 10 Type: Bug A small sting that leaves its' target with burn.