>>14981001(cont.)
>SpyThe opponent's types are revealed.
>HealerHealing moves are increased by 25%, or 50% if used on an ally.
>MechanicThe Pokemon's Attack raises if it uses a Steel-type move.
>Double-Edged BladeThe Pokemon's moves are always super-effective on the opponent, but it's Attack/Special Attack lowers (depending on kind of move, respectively).
>Plot ArmorThis Pokemon does not have any weaknesses if the opponent has more than one Pokemon left.
>Late StartThe Pokemon starts out going last, but speeds up over time.
>Achilles Heel'Super effective' moves dealt to the Pokemon are x4, but Speed and Evasiveness raise when hit by one.
>BeneficentWhen the user is switched out, it's stat changes are passed to the next Pokemon sent out.
>DebasedWhen attacked, the Pokemon's Defense lowers, but it's Attack increases.
>SlipperyEvasiveness raises during rain or if hit by a physical move.
>Non-BelieverImmune to Dragon, Fairy, and Ghost attacks.
>SuperstitiousDragon, Fairy, and Ghost-type moves do x2 damage to the Pokemon.
>Inner FearEither Bug, Ghost, and Dark-type moves do x2 damage. Randomly picked at the beginning of battle.
>FlammableDraws Fire-type attacks to the Pokemon.
>ExplosiveMoves like Explosion or Self-Destruct do 25% more damage, but the Pokemon will automatically explode if hit by a Fire-type move.
>Grim ReaperWhen the Pokemon is sent out, all Pokemon may be affected by the Perish Song condition.
>HalloweenGhost-type moves do 50% more damage. Trick-or-Treat or scaring moves get priority if used.
>ChristmasIce-type moves do 50% more damage. Present or light-related moves get priority if used.
>ValentineFairy-type moves do 50% more damage. Infatuating moves and Kissing moves get priority if used.
>EasterGrass-type moves do 50% more damage. Egg-related moves or Healing moves get priority if used.
>FreedomAttack is raised sharply if hit by an exploding move.