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>electrics can't be paralyzed
>poisons can't be poisoned
>fires can't be burned
>grass type status moves don't effect grass types
>ice types can't be frozen by ice moves
Why is synchronize so horribly situational?
>poisons can't be poisoned
>fires can't be burned
>grass type status moves don't effect grass types
>ice types can't be frozen by ice moves
Why is synchronize so horribly situational?