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I don't know if this has been thought of before, but I had an idea for a future Pokemon game mechanic- tell me what you think.
I call it "Virtual Trainer." The idea is that you build a team and leave them in a special box, like the battle box, and program conditions and responses you want each of them to take during battles. For instance: "IF (HP < 100), SWITCH TO SLOT 6" or "IF (SPEED < ENEMY SPEED), USE MOVE 1)"
While you're playing and doing other things, the game matches you up with other virtual trainer teams online and has completely automated battles. You can check up on your team at any time and see stats like "W/L ratio, MVP (Most Valuable Pokemon), greatest vulnerabilities, etc."
And when the machine is in sleep mode, the game produces battles for Pokemon in which they can gain experience and EVs; the better strategies you give your team, the more successful they are and the more experience they earn.
I'm thinking this could be used to learn and test effective strategies as well as train and evaluate Pokemon efficiently without forcing the player to grind but still requiring skill and iteration.
I call it "Virtual Trainer." The idea is that you build a team and leave them in a special box, like the battle box, and program conditions and responses you want each of them to take during battles. For instance: "IF (HP < 100), SWITCH TO SLOT 6" or "IF (SPEED < ENEMY SPEED), USE MOVE 1)"
While you're playing and doing other things, the game matches you up with other virtual trainer teams online and has completely automated battles. You can check up on your team at any time and see stats like "W/L ratio, MVP (Most Valuable Pokemon), greatest vulnerabilities, etc."
And when the machine is in sleep mode, the game produces battles for Pokemon in which they can gain experience and EVs; the better strategies you give your team, the more successful they are and the more experience they earn.
I'm thinking this could be used to learn and test effective strategies as well as train and evaluate Pokemon efficiently without forcing the player to grind but still requiring skill and iteration.