>>15297939>All it takes is one or two early missesall it takes is one or two early crit on my end, too.
Of course there are situations where the dice roll in your favor and you win because the enemy is just not fucking able to hit you.
Sometimes.
But those times are unequivocally and drastically outnumbered by the times you get your shit slapped to bejesus and back by whatever you were foolishly trying to set up on, and you sacrificed a decent mon for fucking nothing.
It's like a less broken, more shitty version of running Sheer Cold. Just because the times it DOES work make for some hilarious upset wins doesn't mean it's a viable competitive strategy.
No decent competitive player would have his balls in a knot over this. Sometimes Focus Miss misses at just the wrong moment and a win becomes a loss. Sometimes a crit makes an OHKO out of an expected 2HKO. Sometimes sleep lasts an extra turn or your opponent snaps out of confusion right away and you get fucked.
Luck happens. You play enough, you learn to shrug it off and move on, because one loss doesn't matter, and neither does one win. Luck will always be a problem, which is WHY SKILL IS MEASURED BY LADDER RANKING. What matters is your statistical likelihood of winning.
Using Double-Team is a statistically shitty strategy. It's like playing the metagame lottery; the big broken prize blinds math-stupid people to the fact that it's a statistical shit sandwich. You occasionally win big, but in the long haul you lose predictably and consistently.
You don't NEED to pack evasion counters because evasion doesn't need to be countered. It isn't broken because the vast majority of the time it doesn't even fucking win.