>>15501649To be honest, if you're not running rain, it's something I would consider, but know deep down it's bad.
Could you kill something with it? If it doesn't resist, most likely. The little lizard has high ass SPA, and pretty good defensive typing. Minus an Earthquake, Mach Punch, or Double Up Punch, he has nothing to really worry about outright, especially if you opt for Dry Skin.
The problem is, as I said, Hyper Beam is literal ass. Yeah you're gonna kill something, but the charge up gives them what equates to a free turn to set up on your ass. In a game where giving your opponent a "free turn" can easily lose you the game.
Situationally, yeah it could work. Maybe kill all their threats minus one big guy, and everything else is either afflicted with a status effect or really low, and this one big bad mudda fugga is the last thing between you and a free win? Sure, Hyper Beam away.
But ninety percent of the time, you're going to have an opponent with a team full of full HP Pogeys, and Hyper Beaming will lose you the game, so it's basically limiting your (already shallow) movepool to three moves.
Another thing to think about is, while 150 DMG is a lot for one turn, you are giving your opponent a free turn, a turn in which you could have attacked. 150/2=75, and 75 DMG per turn is pretty minimal if you think about it.
You are right though, it would catch people off guard. If you have a lot of disable through T-Wave, entry hazards, and what have you, it might work. Maybe. But I wouldn't expect it to work twice against the same person, because what they will probably do is switch into something that dual resists your stabs, buff up on their free turn, and slap your shit to kingdom come.