>>15720986> I find constantly switching to a rapid spinner to remove entry hazards tediousYou don't have to do that, though. You can easily win a match with entry hazards on your side of the field. You can't win a match when you have a 33% chance of even touching your opponent.
The fact that you've yet to bring up any reliable counter besides the few always hit moves that exist, despite being explained to numerous times that they're shitty as fuck and simply aren't effective counters, says a lot about your argument. If that which you're trying to counter is stronger than your counter, your counter isn't really a counter. Protip: When someone explains why your point is wrong, you don't just keep repeating that point over and over hoping they'll eventually agree with you. You either bring up a new point or, if you don't have one, concede to being wrong.
> I mean if having a miss chance and accuracy breaks the game so badly that OHKO moves and DT are banned why isn't Focus Blast which has a 70% accuracy at a trade off for higher power and others banned?>at a trade off for higher powerYou just answered your own question. If you don't know why OHKO moves are banned you just may be retarded.
>Don't give bullshit reasons as to why it isn't allowed and just say you want to play a game that holds your hand all the time and you can't lose.I don't want a game that holds my hand. I also don't want a game where you miss the opponent two out of three times. Or, if you're both running DT, you're on equal grounds, but now the match will last five hundred turns. And god help you if someone's got leftovers.
>>15720984I mentioned earlier that that may change things, as far as the evasion ban goes. Who knows.