new status ailments, the ones we have are getting stale
Itchy
>minor ailment
>primarily found on bug and grass moves
>for 3-5 turns the afflicted Pokemon can not, use triggered abilities or hold items
petrified
>major ailment
>multiple stages
1. speed, attack, Sp.atk decrease by 16% hp, defense, Sp.def increase by 16%
2. speed, attack, Sp.atk decrease by 25% hp, defense, Sp.def increase by 25%
3. speed, attack, Sp.atk decrease by 33% hp, defense, Sp.def increase by 33%
4. speed, attack, Sp.atk decrease by 50% hp, defense, Sp.def increase by 50%
5. afflicted Pokemon faints
Exhaustion
>major ailment
>lose PP at every turn. (stops when affected Pokemon has only about 10% of total PP left will not take the last PP of a move)
Frightened
>minor ailment
>lasts 2-5 turns
>when hit with a ghost type move, there is a 25% chance afflicted Pokemon will flinch
Silence
>minor ailment
>certain fairy, ghost, and psychic moves can not be used.
Dizzy
>minor ailment
>lasts 1-3 turns
>increases the chance of being hit by a crit
Disease
>major ailment
>HP can not be recovered by most moves (removed by rest)
>passes via contact
Immobilize
>minor ailment
>lasts 2-3 turns
>moves that require the user to move (fling running, jumping,swimming, ect) can't be used
Mini / Shrink
>minor ailment
>last 2-5 turns
>evasion is higher, but defense, Sp.Def is much lower
Augmented (type)
>minor Ailment
>can be fire, water, ice, electric, grass, ground, and rock
>(type) moves are stronger, but the hit you harder as well
Haste
>minor ailment
>set number of uses
>mostly found on status moves
>afflicted pokemon will strike twice in a turn
>loses all uses of haste if paralyzed, sleep, frozen, petrified, itchy, immobilized, or exhausted
Addle
>major ailment
>lasts 2-5 turns
>afflicted pokemon can only use struggle