>>15918976i gotta go, but i'll leave the frameworks for the playstyles, for the one dude out there whose waiting for them.
stall-covered
semi-stall - stall with one or two offensively oriented pokemon that patch some of the problems full stall has. (stealth rocks / spikes / defog / wish(and heal bell) / choice scarf pokemon / boosting offensive, or immediate damage {like choice band, or life orb})
balanced - utilizes a defensive and offensive core, often voltturn. the most popular would be the Rotom-W / Lando-T / Genesect core. Framework is something like the team i posted earlier (
http://pastebin.com/nLnsD3ct), Stealth Rocks (Lando), Bulky Pivot (Rotom), Choice Scarf (Genesect), Immediate Power (Gengar), Boosting Sweeper (Blaziken, although this will generally be something with Swords Dance, Dragon Dance, Nasty Plot, or Quiver Dance), Defog or Rapid Spin user (Espeon, blocks hazards with it's ability).
Offense - This is easy. This is just using an offensive core that compliments each other. While stall-balance plays a control game, trying to control hazards and such, offense really only uses stuff like Defog Lati@s.
Choice Scarf / Boosting Sweeper / Immediate Power / Offensive Defog/Spinner (like Excadrill, or Lati, or Togekiss) / Offensive Stealth Rock user (Garchomp, Lando-I) / Filler offensive
The filler can be an offensive Spikes, like Grenijna, another boosting sweeper, like Dragonite, another Choice Scarf, bascially you just patch your leftover weaknesses.
Hyper Offense is a strat that sucks right now, i gotta go, not even gunna talk about it, bye.