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DUUBULSU

No.15956369 View ViewReplyOriginalReport
I'm in the process of making a doubles team here's what I've been thinking:

Leads:
Ambipom@Life Orb
(Technician)
Fake Out
Quick Guard
U-Turn
Double Hit

Vespiquen@leftovers
(Pressure)
Defense Order
Roost
Protect
Infestation

Back ups:
(Mega)Manectric@manectricnite
(Lightning Rod/Intimidate)
Thunderbolt
Overheat
Volt Switch
Flamethrower/Flame Burst/Snarl/HP (ice?)/Thunderwave

Milatank@Weakness Policy?
(Scrappy)
Psych-up
Milk Drink
Heal Bell
Power Up Punch

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So the idea is get vespi as bulky as possible, by whatever means. Defense order and have ambi fake out the biggest threat. Next turn, depending on your opponent, have ambi uturn or quick guard (fuck you, talonflame) and vespi should protect/roost/defense order. If you need to, uturn to manectric and absorb an electric attack and/or mega evolve for an intimidate. Keep setting up with vespiquen while you either kill a threat(s) or voltswitch out. At this point, you gotta lot of options. It is most important to let vespiquen set up so miltank can come in and psych up all that delicious defense and start gaining power with PUP.
Tell me, /vp/, can I improve this strategy? What would be best for manectric's 4th slot? Is there a better option for miltank's item?