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Guard Drop | Fighting | Physical Attack
40 power | 100% accuracy | 5pp
This pokemon's ability becomes No Guard.
(Lasts until switching/unconsciousness, obviously)
Rant | Dark | Special Attack
10pp | 100% accuracy | 10pp
Hits 2-5 times. Each time it hits, it lowers a random stat of the target's.
(It can't lower the same stat twice in one use of this move).
Radioactive Glow | Poison | Status
-- | 100% accuracy | 40pp
Entry hazard and terrain effect that always deals *exactly* 1 point of damage when a poke switches in and at the end of each turn. Stackable.
Vend | Normal* | Special Attack
60 power | 100% accuracy | 40pp
Vend's type is random, with some types being more likely than others.
(Different message for each, hot drink, cold drink, fresh water, etc. Highest odds are Fire and Ice- 33% each, with all 16 other types being in the remaining 33%.)
Nerve Shock | Electric | Special Attack
40 power | 100% accuracy | 40pp
The target becomes paralyzed, which wears off at the end of next turn.
Steady Hand | Ground | Physical Attack
55 power | 100% accuracy | 20pp
Reduced priority: -1.
The user will not succumb to attraction, paralysis, confusion, or flinch this turn.
Magic Circle | Ghost | Special Attack
40 power | 100% accuracy | 40pp
As False Swipe.
Fistbump | Fighting | Status
-- | 100% accuracy | 20pp
Reduced priority: -1.
Raises the user's attack, then baton passes to another poke.
Mutate | Normal | Status
-- | 100% accuracy | 5pp
As Transform, but wears off after two turns.
Cat Nap | Normal | Status
-- | 100% accuracy | 20pp
May be used while asleep. Restores 25% HP.
Sudden Slice | Steel | Physical Attack
60 power | 80% accuracy | 5pp
+1 Priority move. Accuracy is 100% on the first turn a pokemon's out (predict dat switch)