>>16083139I never really play doubles but
>Golurk(with no guard and assault vest maybe?)Assault vest would probably be pretty good on Golurk. The only concern I would have would be finding a 4th move. Earthquake, Stone Edge, and Dynamic punch are givens for No Guard. If you wait until Pokebank comes out you can have Drain or Ice Punch for your 4th move. Drain Punch would give recovery, ice punch would be good coverage. He also gets Phantom Force, for another stab, which is nice, but it's a 2 turn move, which makes it problematic. And I haven't tested it yet, but there's a good chance No Guard means you would be hit in the semi-invulnerable stage of that, so if you do run No Guard, don't use that. Rock slide could be used over
You can use Rotom's normal forme, especially with ghost getting a buff this generation. The only concern would maybe be that you have multiple ghost types, but you can work around that. The advantages its normal forme has over the other formes is the ghost typing giving him 3 immunities, which makes switching in a bit easier, and a slight speed increase. He isn't as bulky, but trickscarf/specs still works well. Shadowball is also more reliable than Hydro Pump, so that helps.
If you are going to have 2 ghost types, obviously the first thing that comes to mind is spinblocking, so someone that can setup hazards would be good synergy.
Normally Hitmontop is a rapid spinner, but if you're running Foretress you probably don't need him to be one as well, especially since you don't have anything that's weak to rocks, and you have Reuniclus who can have Magic Guard. In terms of other options, you could use agility to sweep with close combat/HJK and edgequake. If you do want to use him as a rapid spinner, he also learns foresight which can make him an anti-spin blocker, not to mention pursuit. Access to technician also means Mach Punch, Low Sweep, Power Up Punch, Pursuit, and Rock Tomb all get boosted.
Yes, all of those Pokemon are very viable.