>>16115860Wax shield - normal, status, --BP, --Acc, 5PP, self. User covers itself in wax. When hit by a fire type move, its defenses double and it's speed is halved. The user takes no damage that turn. Activates over Flash Fire or Thermal Rise.
Just Blow - fighting, physical, 65 BP, 100Acc, 15PP, one nearby target. If the user has used an item, this attack does more damage and the effect is lost. If the item has taken effect at least once but is still being held (such as leftovers, life orb, etc.) this attack also knocks off the item.
Flame arrow - Fire, physical, 60BP, --Acc, 10PP, one target anywhere. Cannot miss, can hit targets in the sky. Hits through substitute if the user has Keen Eye or has identified/targeted the opponent. 10% chance to cause burn.
Frozen arrow - Ice, physical, 60BP, --Acc, 10PP, one target anywhere. Cannot miss, can hit targets in the sky. Hits through substitute if the user has Keen Eye or has identified/targeted the opponent. 10% chance to freeze.
Spark Arrow - Electric, physical, 60BP, --Acc, 10PP, one target anywhere. Cannot miss, can hit targets in the sky. Hits through substitute if the user has Keen Eye or identifies/targets the opponent. 10% chance to paralyze the opponent.
Light arrow - Fairy, physical, 90BP, --Acc, 5PP, one target anywhere. Cannot miss, can hit targets in the sky. Hits through substitute if the user has Keen Eye or identifies/targets the opponent. 10% chance to lower opponent's accuracy by one stage.
Toxic arrow - Poison, physical, 60BP, --Acc, 10PP, one target anywhere. Cannot miss, can hit targets in the sky. Hits through substitute if the user has Keen Eye or has identified/targeted the opponent. 10% chance to cause poison.
Mythic Shout - Dragon, special, 80BP, 100Acc, 10PP, one nearby target. Sound-based move. 20% chance to cause flinching.
Arcane Light - Dragon, special, 60BP, 100Acc, 5PP, one nearby target. 10% chance to raise all the user's stats by one stage.