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Team Advice

No.16240330 View ViewReplyOriginalReport
so im kinda new competitive battling and just wanted to get some advice on whether the team i was thinking of needs to be tweaked or completely changed. the two things it lacked at the moment are entry hazards (crobat w/ defog as lead) and water type moves.

anyway heres the list:

Crobat @ Black Sludge
Ability: Infiltrator
Nature: Jolly
252 hp, 252 speed, 4 attack
- Defog
- U-turn
- Brave Bird
- Taunt

Garchomp @ Garchompite
Ability: Rough Skin/Sand Force
Nature: Jolly
252 Attack, 252 Speed, 4 hp
-Iron Head
-Stone Edge/Brick Break
-Dragon Claw
-EQ

Scolipede (Stampy) @ Focus Sash
Ability: Sped Boost
Nature: Impish
252 HP, 252 Defence, 4 attack
Poison Jap/EQ/Megahorn
Protect
Swords Dance
Baton Pass

Scizor (Scarlett) @ Focus Band
Ability: Technician
Nature: Adamant
252 hp, 252 attack, 4 Special Defence
-Bullet Punch
-U-Turn
-Pursuit
-Brick Break

Gliscor @ Toxic Orb
Ability: Poison Heal
Nature: Impish
244 hp, 40 def, 224 Speed
-Substitute
-Toxic
-Protect
-Earthquake

Chandelure (Spooki Boogi) @ Choice Scarf
Ability: Flash-fire
Nature: Modest
252 Special attack, 252 Speed, 4 hp
-Shadow Ball
-Energy Ball
-Fire Blast
-Dark Pulse/Psychic/ Trick(pokebank)

I have a few other mons bred for 5/6 31 iv, all right natures n stuff: Mamoswine (sr lead), Volcarona (special sweeper), Galvantula (silly strings lead), Trevenant (wall), and Mega Kangaskhan (every man and his dog seems to be using this guy so ive swapped him out for some variety). was also looking at making a gastrodon or a breloom. also team general i guess