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Quoted By: >>16526831 >>16526916 >>16527130 >>16527400 >>16528520
Hello friends, I am currently working on coding a no-hax-no-bullshit server for Pokemon Showdown, since I have some free time and the concept intrigues me. The goal I have is to eliminate as much random chance from Pokemon as I can (no crit, no miss, no 10% FRZ chance), while still maintaining a healthy and playable meta (+4Def +4SpDef mons aren't invincible, Focus Blast isn't OP) etc. Stuff that is random but not better is fine (Acupressure always does something, Metronome always uses some move), but nothing that is simply a strictly better possible bonus (haha, maybe I'll flinch you)
Some moves are harder than others to change to make non-luck based. Right now, I'm working on changing the move Scald. I have a couple of ideas on how to change it, and I'd love to here your opinions.
A QUESTION FOR YOU: Which Scald replacement is most balanced?
1. Instead of 30% of burn, 100% of Psn (non toxic)
2. Instead of 30% of burn, 100% of Atk -2
3. Instead of 30% of burn, 100% of Psn and Atk -1
4. Instead of 30% of burn, 100% of burn, only 40 BP
5/6/7. Instead of 30% of burn, 100% of "half burn" (new status, either only does damage, only lowers attack, or does half damage and half atk lower)
5/6/7 are unlikely as they would be difficult to code, but I'll leave the option there anyway.
ANOTHER QUESTION:
Damage rolls are not going to be a thing. Damage calculation will always produce the same number. Should this number be what would normally be the max roll, the min roll, or the average roll?
If anyone has any questions about what I plan on doing about certain random aspects of Pokemon, I'd love to hear them, and the same goes for suggestions.
Also, if anyone has any experience with the sort of JavaScript that goes into Showdown, I have some questions for you.
[pic unrelated]
Some moves are harder than others to change to make non-luck based. Right now, I'm working on changing the move Scald. I have a couple of ideas on how to change it, and I'd love to here your opinions.
A QUESTION FOR YOU: Which Scald replacement is most balanced?
1. Instead of 30% of burn, 100% of Psn (non toxic)
2. Instead of 30% of burn, 100% of Atk -2
3. Instead of 30% of burn, 100% of Psn and Atk -1
4. Instead of 30% of burn, 100% of burn, only 40 BP
5/6/7. Instead of 30% of burn, 100% of "half burn" (new status, either only does damage, only lowers attack, or does half damage and half atk lower)
5/6/7 are unlikely as they would be difficult to code, but I'll leave the option there anyway.
ANOTHER QUESTION:
Damage rolls are not going to be a thing. Damage calculation will always produce the same number. Should this number be what would normally be the max roll, the min roll, or the average roll?
If anyone has any questions about what I plan on doing about certain random aspects of Pokemon, I'd love to hear them, and the same goes for suggestions.
Also, if anyone has any experience with the sort of JavaScript that goes into Showdown, I have some questions for you.
[pic unrelated]